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Extreme Space Cab
Updated 4 years ago
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A game about hovering taxi in a futuristic open world city!
This Game was made by Hayley GUILLOT (Sharkitty) and Nigel BLOEMENDAL (SurudoiRyu)
https://connect.unity.com/mg/other/extreme-space-cab-v1-0

/!\ Important note at the end of this description /!\

In this futuristic open world city, people need space cabs to get around, and you're the best one out there!

With your sporty hovering car, take clients and bring them to their destination. You gotta go fast while avoiding other space cars and pedestrians
to keep your clients happy and get lots of Cyber Bucks!

Don't wreck your car!
Hitting stuff will damage it, and if you get too much damage: It's GAME OVER!
Watch out not to break stuff or you'll have to pay a fee!

Use your well earned money at the garage to repair your car and get upgrades!
These upgrades change your stats and are visible on your space cab, which makes it look way cooler!

This game feature:
- An open world futuristic city with custom made assets.
- An awesome space cab created solely for this game.
- An upgrade system that changes your cab model to make it look more impressive on top of the stat improvements.
- A fully functionnal UI with custom digital painted sprites.
- A random job system and working economy.
- NPCs get mad at you when you hit them.
- Damage and repair system.
- Real Hover physics.
- You can boost or make an impulse that makes your cab jump.

Now take the wheel and go make lots of Cyber Bucks!

Note: This game couldn't be finished in time because I got sick during the last week we had to develop it.
This slowed down the game development, but all the functionnal aspects of the game are completed.
The only issue will be the map, because it's what we had to work on at this point of our project.
All the roads are there and a big part of the map is populated with buildings, not all of it though.
The navigation nods required to make the AI and job system work properly isn't complete on the whole map either, but it is perfectly functional and complete on the center part of the map.
Be also aware that the player is supposed to be constraint by the world element themselves, which means that where there are no buildings, you can just fall in the black void of death.

I really wished we'd be able to release the game in a complete state like planned.
Thanks you for your understanding and have fun!