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23 Oct 2020
During this Game Jam, my main focus was on trying to get a semi-functional game and level design. I also focused on user interfaces adding things like start scene, game over messages, and a pause menu for restarting. I also made all the assets myself using photo shop. My game is a platformer. The objective is to kill all the purple enemies while maintaining ammo, health, elevation and power up. Controls use left or right to arrows to move space bar to gain elevation and C to shoot. M pauses the game. The game has two levels. The first level is designed for players to get familiar with the controls. To get to level two, get to the top of the platform with the red transition box.
During this Game Jam, my main focus was on trying to get a semi-functional game and level design. I also focused on user interfaces adding things like start scene, game over messages, and a pause menu for restarting. I also made all the assets myself using photo shop. My game is a platformer. The objective is to kill all the purple enemies while maintaining ammo, health, elevation and power up. Controls use left or right to arrows to move space bar to gain elevation and C to shoot. M pauses the game. The game has two levels. The first level is designed for players to get familiar with the controls. To get to level two, get to the top of the platform with the red transition box.
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