Here I used Finite State Machines to create a guard that patrols, chase and fire the player and run and hide if the player scare him (just go behind the guard when he is patrolling). It's part of my learnings in Artificial Intelligence for Beginners course :)
Here I used Finite State Machines to create a guard that patrols, chase and fire the player and run and hide if the player scare him (just go behind the guard when he is patrolling). It's part of my learnings in Artificial Intelligence for Beginners course :)
Made with