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03 Apr 2021
Using public variables (so that I could make adjustments in-engine) and a whole lot of Random.Range() I made a randomized cube. Upon every Start the size, location and color of the cube is randomized, and its rotation is randomized along all three axes as it plays.
Using public variables (so that I could make adjustments in-engine) and a whole lot of Random.Range() I made a randomized cube. Upon every Start the size, location and color of the cube is randomized, and its rotation is randomized along all three axes as it plays.
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