E
24 Apr 2021
public class Cube : MonoBehaviour
{
public MeshRenderer Renderer;
void Update()
{
transform.Rotate(10.0f * Time.deltaTime, Time.deltaTime, 2.0f * Time.deltaTime);
transform.position = new Vector3(0.0f, 0.0f, Mathf.Sin(Time.time));
Material material = Renderer.material;
material.color = new Color(
Mathf.Sin(Time.time * 0.5f),
Mathf.Sin(Time.time * 0.6f),
Mathf.Sin(Time.time * 0.7f),
1.0f
);
}
}
public class Cube : MonoBehaviour
{
public MeshRenderer Renderer;
void Update()
{
transform.Rotate(10.0f * Time.deltaTime, Time.deltaTime, 2.0f * Time.deltaTime);
transform.position = new Vector3(0.0f, 0.0f, Mathf.Sin(Time.time));
Material material = Renderer.material;
material.color = new Color(
Mathf.Sin(Time.time * 0.5f),
Mathf.Sin(Time.time * 0.6f),
Mathf.Sin(Time.time * 0.7f),
1.0f
);
}
}
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