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05 May 2021
UPDATED: 2021-05-14 McKenzie (the player character) now will pet Finn (the golden retriever) in the 2nd opening scene (in the barn) - Yay! And there is a Pegasus ride. How to play: This is a snapshot-taking kind of game. * To take a snapshot: Click the red camera button on the screen or use spacebar. * To control look/move direction: Use the virtual joystick. * To move forward, hold down left-mouse button, W key, or Up arrow key. * Click the Sepia button (below the red camera button) to toggle sepia filter. Make sure to turn on audio. Enjoy your photography trip to a fantasy game world! :) A Brief About: In this game, you are NOT going to kill or harm anyone or anything, and nothing is going after you. You do not die in the game no matter how high you jump off. You are not trying to get high scores. There is no win or lose. The reward could be that you feel good about your snapshots and photographic keen eyes. The in-game grandma without a doubt will admire whatever snapshots you have taken. The game intends to be a relaxing photography trip into a virtual world. The only stress may be that you have a time limit of one day-night cycle, which I set to one minute. There are two back-to-back opening scenes. It may be about 1 minute long depending how quickly you read the dialogue and click the Continue button. It helps you to make sense of the game, so I encourage you to read through it. Read on if you would like to read more about this game: I have been working on this game for a while. I am still working on it and it still has a long way to go. I am excited to have an opportunity to post the work-in-progress online to get some reactions and may be feature wish list. The game is designed for mobile devices. I had to make some slight changes to be WebGL, especially the user input part, because it is designed to use the gyro (or optional joystick) of the mobile devices to control the player’s point of view. The day-night cycle starts with the time on your device. The sun/moon rise/set are based on location Latitude = 0 and Longitude = 0. The moon phase matches the real world’s moon phase of the day. After the second opening scene, you will be randomly placed into one of the 3 scenes: pirate ship, pirate island, and cavern. Each spawn point is close to some kind of points of interest or photo-ops. But the whole level is always open. So you are free to roam around. You are not confined to the location you are spawned at. Some points of interest to explore and take photos include: Pirate Ship: Captain cabin, captain ghost, other ghosts, a room above captain cabin, walk the plank (you need to find the trigger to get the plank appear), fire cannons, control sails up/down, view from the crow’s nest, underwater (shark, treasure, whirlpool, shipwreck), portal to go out on the balcony Pirate Island: Skull cave (two entrances, bats, captain ghost, skull eye socket opening to see a warship), walkable shipwreck, collapsing shipwreck, rickety boardwalk, mermaid, seagulls (you walk towards them to scare them to fly off in the beach area), arch, buried treasure, captain’s ghost, firefly burst, treetop view Cavern: Sabretooth tiger, elk, fox, rabbit, herd of bison, mammoths, Pegasus, giant butterflies, waterfalls, Pegasus ride, Tree of Life Cycle Environment: Rain, rainbow, lightning, snowing, comet, rotating starfield, aurora borealis (The Aurora Borealis is not supposed to be a frequent item to appear. However, I like it so much that I am making it appear every time just in this demo. It starts at a different time into the level.) Easter eggs (as you have read so far along): Hit the “z” key to randomize the player character’s costume. (I did this during testing but decided to keep it in this demo.) Hit the “a” key to turn the player character to face the camera - useful when taking snapshots and you want to see the player character’s face. THANKS - Thank you, Unity Play, for providing a place for its users to share their games. Also thank you, asset developers, for developing assets to help make possible for the solo game developers like me to have the amazing assets to make games we dream of. Here is a list of the assets I have used in this demo thus far: Ultimate Screenshot Creator (Wild Mage Games) https://assetstore.unity.com/packages/tools/utilities/ultimate-screenshot-creator-82008 AISHA | LOWPOLY CHARACTER (ATIVUS STUDIO) https://assetstore.unity.com/packages/3d/characters/aisha-lowpoly-character-120091 Time of Day (André Straubmeier) https://assetstore.unity.com/packages/tools/particles-effects/time-of-day-7316 Easy Character Movement (Oscar Gracián) https://assetstore.unity.com/packages/templates/systems/easy-character-movement-57985 Joystick Pack (Fenerax Studios) https://assetstore.unity.com/packages/tools/input-management/joystick-pack-107631 POLYGON Pirates - Low Poly 3D Art by Synty (Synty Studios) https://assetstore.unity.com/packages/3d/environments/historic/polygon-pirates-low-poly-3d-art-by-synty-92579 Footsteps Sound System & Foot Placement IK (Dias Games) https://assetstore.unity.com/packages/tools/animation/footsteps-sound-system-foot-placement-ik-108510 Dialogue System for Unity (Pixel Crushers) https://assetstore.unity.com/packages/tools/ai/dialogue-system-for-unity-11672 Dynamic Bone (Will Hong) https://assetstore.unity.com/packages/tools/animation/dynamic-bone-16743 Fast Volumetric Blob Shadows (Pixel Tea) https://assetstore.unity.com/packages/vfx/shaders/fast-volumetric-blob-shadows-29928 Amplify Color (Amplify Creations) https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/amplify-color-1894 Low Poly Animated Prehistoric Animals (polyperfect) https://assetstore.unity.com/packages/3d/characters/animals/low-poly-animated-prehistoric-animals-154363 Low Poly Series: Caverns (Stoolfeather Games) https://assetstore.unity.com/packages/3d/environments/low-poly-series-caverns-74148 Poly Art Animals Forest Set (MalberS Animations) https://assetstore.unity.com/packages/3d/characters/animals/poly-art-animals-forest-set-128568 Animal Controller (MalberS Animations) https://assetstore.unity.com/packages/tools/animation/animal-controller-148877 Horse Animset Pro (Riding System) (MalberS Animations) https://assetstore.unity.com/packages/3d/characters/animals/horse-animset-pro-riding-system-79902 Bird Flock Bundle (Unluck Software) https://assetstore.unity.com/packages/3d/characters/animals/birds/bird-flock-bundle-25576 POLYGON Farm - Low Poly 3D Art by Synty (Synty Studios) https://assetstore.unity.com/packages/3d/environments/industrial/polygon-farm-low-poly-3d-art-by-synty-146192 POLYGON City - Low Poly 3D Art by Synty (Synty Studios) https://assetstore.unity.com/packages/3d/environments/urban/polygon-city-low-poly-3d-art-by-synty-95214 School Scene (Tirgames assets) https://assetstore.unity.com/packages/3d/environments/urban/school-scene-66006 Lorena | LOW POLY CHARACTER (ATIVUS STUDIO) https://assetstore.unity.com/packages/3d/characters/humanoids/lorena-low-poly-character-120362 Akay | LOWPOLY CHARACTER (ATIVUS STUDIO) https://assetstore.unity.com/packages/3d/characters/humanoids/akay-lowpoly-character-138859 POLYGON Nature - Low Poly 3D Art by Synty (Synty Studios) https://assetstore.unity.com/packages/3d/vegetation/trees/polygon-nature-low-poly-3d-art-by-synty-120152 POLYGON Particle FX - Low Poly 3D Art by Synty (Synty Studios) https://assetstore.unity.com/packages/vfx/particles/polygon-particle-fx-low-poly-3d-art-by-synty-168372 POLYGON Town Pack - Low Poly 3D Art by Synty (Synty Studios) https://assetstore.unity.com/packages/3d/environments/urban/polygon-town-pack-low-poly-3d-art-by-synty-121115 Low Poly Animated Animals (polyperfect) https://assetstore.unity.com/packages/3d/characters/animals/low-poly-animated-animals-93089 Underwater FX (Rivermill Studios) https://assetstore.unity.com/packages/vfx/particles/environment/underwater-fx-61157 Rin New: Anime-Style Character For Games And VRChat (A2 Games) https://assetstore.unity.com/packages/3d/characters/humanoids/rin-new-anime-style-character-for-games-and-vrchat-174995 Ambience Sounds Vol. 1 (Potion Audio) https://assetstore.unity.com/packages/audio/ambient/ambience-sounds-vol-1-175145 HQ Retro Farmhouse (Modular) (NOT_Lonely) https://assetstore.unity.com/packages/3d/environments/urban/hq-retro-farmhouse-modular-154929 Sky Studio - Dynamic Sky and Weather (Funly) https://assetstore.unity.com/packages/tools/particles-effects/sky-studio-dynamic-sky-and-weather-107291
UPDATED: 2021-05-14 McKenzie (the player character) now will pet Finn (the golden retriever) in the 2nd opening scene (in the barn) - Yay! And there is a Pegasus ride. How to play: This is a snapshot-taking kind of game. * To take a snapshot: Click the red camera button on the screen or use spacebar. * To control look/move direction: Use the virtual joystick. * To move forward, hold down left-mouse button, W key, or Up arrow key. * Click the Sepia button (below the red camera button) to toggle sepia filter. Make sure to turn on audio. Enjoy your photography trip to a fantasy game world! :) A Brief About: In this game, you are NOT going to kill or harm anyone or anything, and nothing is going after you. You do not die in the game no matter how high you jump off. You are not trying to get high scores. There is no win or lose. The reward could be that you feel good about your snapshots and photographic keen eyes. The in-game grandma without a doubt will admire whatever snapshots you have taken. The game intends to be a relaxing photography trip into a virtual world. The only stress may be that you have a time limit of one day-night cycle, which I set to one minute. There are two back-to-back opening scenes. It may be about 1 minute long depending how quickly you read the dialogue and click the Continue button. It helps you to make sense of the game, so I encourage you to read through it. Read on if you would like to read more about this game: I have been working on this game for a while. I am still working on it and it still has a long way to go. I am excited to have an opportunity to post the work-in-progress online to get some reactions and may be feature wish list. The game is designed for mobile devices. I had to make some slight changes to be WebGL, especially the user input part, because it is designed to use the gyro (or optional joystick) of the mobile devices to control the player’s point of view. The day-night cycle starts with the time on your device. The sun/moon rise/set are based on location Latitude = 0 and Longitude = 0. The moon phase matches the real world’s moon phase of the day. After the second opening scene, you will be randomly placed into one of the 3 scenes: pirate ship, pirate island, and cavern. Each spawn point is close to some kind of points of interest or photo-ops. But the whole level is always open. So you are free to roam around. You are not confined to the location you are spawned at. Some points of interest to explore and take photos include: Pirate Ship: Captain cabin, captain ghost, other ghosts, a room above captain cabin, walk the plank (you need to find the trigger to get the plank appear), fire cannons, control sails up/down, view from the crow’s nest, underwater (shark, treasure, whirlpool, shipwreck), portal to go out on the balcony Pirate Island: Skull cave (two entrances, bats, captain ghost, skull eye socket opening to see a warship), walkable shipwreck, collapsing shipwreck, rickety boardwalk, mermaid, seagulls (you walk towards them to scare them to fly off in the beach area), arch, buried treasure, captain’s ghost, firefly burst, treetop view Cavern: Sabretooth tiger, elk, fox, rabbit, herd of bison, mammoths, Pegasus, giant butterflies, waterfalls, Pegasus ride, Tree of Life Cycle Environment: Rain, rainbow, lightning, snowing, comet, rotating starfield, aurora borealis (The Aurora Borealis is not supposed to be a frequent item to appear. However, I like it so much that I am making it appear every time just in this demo. It starts at a different time into the level.) Easter eggs (as you have read so far along): Hit the “z” key to randomize the player character’s costume. (I did this during testing but decided to keep it in this demo.) Hit the “a” key to turn the player character to face the camera - useful when taking snapshots and you want to see the player character’s face. THANKS - Thank you, Unity Play, for providing a place for its users to share their games. Also thank you, asset developers, for developing assets to help make possible for the solo game developers like me to have the amazing assets to make games we dream of. Here is a list of the assets I have used in this demo thus far: Ultimate Screenshot Creator (Wild Mage Games) https://assetstore.unity.com/packages/tools/utilities/ultimate-screenshot-creator-82008 AISHA | LOWPOLY CHARACTER (ATIVUS STUDIO) https://assetstore.unity.com/packages/3d/characters/aisha-lowpoly-character-120091 Time of Day (André Straubmeier) https://assetstore.unity.com/packages/tools/particles-effects/time-of-day-7316 Easy Character Movement (Oscar Gracián) https://assetstore.unity.com/packages/templates/systems/easy-character-movement-57985 Joystick Pack (Fenerax Studios) https://assetstore.unity.com/packages/tools/input-management/joystick-pack-107631 POLYGON Pirates - Low Poly 3D Art by Synty (Synty Studios) https://assetstore.unity.com/packages/3d/environments/historic/polygon-pirates-low-poly-3d-art-by-synty-92579 Footsteps Sound System & Foot Placement IK (Dias Games) https://assetstore.unity.com/packages/tools/animation/footsteps-sound-system-foot-placement-ik-108510 Dialogue System for Unity (Pixel Crushers) https://assetstore.unity.com/packages/tools/ai/dialogue-system-for-unity-11672 Dynamic Bone (Will Hong) https://assetstore.unity.com/packages/tools/animation/dynamic-bone-16743 Fast Volumetric Blob Shadows (Pixel Tea) https://assetstore.unity.com/packages/vfx/shaders/fast-volumetric-blob-shadows-29928 Amplify Color (Amplify Creations) https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/amplify-color-1894 Low Poly Animated Prehistoric Animals (polyperfect) https://assetstore.unity.com/packages/3d/characters/animals/low-poly-animated-prehistoric-animals-154363 Low Poly Series: Caverns (Stoolfeather Games) https://assetstore.unity.com/packages/3d/environments/low-poly-series-caverns-74148 Poly Art Animals Forest Set (MalberS Animations) https://assetstore.unity.com/packages/3d/characters/animals/poly-art-animals-forest-set-128568 Animal Controller (MalberS Animations) https://assetstore.unity.com/packages/tools/animation/animal-controller-148877 Horse Animset Pro (Riding System) (MalberS Animations) https://assetstore.unity.com/packages/3d/characters/animals/horse-animset-pro-riding-system-79902 Bird Flock Bundle (Unluck Software) https://assetstore.unity.com/packages/3d/characters/animals/birds/bird-flock-bundle-25576 POLYGON Farm - Low Poly 3D Art by Synty (Synty Studios) https://assetstore.unity.com/packages/3d/environments/industrial/polygon-farm-low-poly-3d-art-by-synty-146192 POLYGON City - Low Poly 3D Art by Synty (Synty Studios) https://assetstore.unity.com/packages/3d/environments/urban/polygon-city-low-poly-3d-art-by-synty-95214 School Scene (Tirgames assets) https://assetstore.unity.com/packages/3d/environments/urban/school-scene-66006 Lorena | LOW POLY CHARACTER (ATIVUS STUDIO) https://assetstore.unity.com/packages/3d/characters/humanoids/lorena-low-poly-character-120362 Akay | LOWPOLY CHARACTER (ATIVUS STUDIO) https://assetstore.unity.com/packages/3d/characters/humanoids/akay-lowpoly-character-138859 POLYGON Nature - Low Poly 3D Art by Synty (Synty Studios) https://assetstore.unity.com/packages/3d/vegetation/trees/polygon-nature-low-poly-3d-art-by-synty-120152 POLYGON Particle FX - Low Poly 3D Art by Synty (Synty Studios) https://assetstore.unity.com/packages/vfx/particles/polygon-particle-fx-low-poly-3d-art-by-synty-168372 POLYGON Town Pack - Low Poly 3D Art by Synty (Synty Studios) https://assetstore.unity.com/packages/3d/environments/urban/polygon-town-pack-low-poly-3d-art-by-synty-121115 Low Poly Animated Animals (polyperfect) https://assetstore.unity.com/packages/3d/characters/animals/low-poly-animated-animals-93089 Underwater FX (Rivermill Studios) https://assetstore.unity.com/packages/vfx/particles/environment/underwater-fx-61157 Rin New: Anime-Style Character For Games And VRChat (A2 Games) https://assetstore.unity.com/packages/3d/characters/humanoids/rin-new-anime-style-character-for-games-and-vrchat-174995 Ambience Sounds Vol. 1 (Potion Audio) https://assetstore.unity.com/packages/audio/ambient/ambience-sounds-vol-1-175145 HQ Retro Farmhouse (Modular) (NOT_Lonely) https://assetstore.unity.com/packages/3d/environments/urban/hq-retro-farmhouse-modular-154929 Sky Studio - Dynamic Sky and Weather (Funly) https://assetstore.unity.com/packages/tools/particles-effects/sky-studio-dynamic-sky-and-weather-107291
Made with
Ultimate Screenshot Creator
View
AISHA | LOWPOLY CHARACTER
View
Time of Day
View
POLYGON Pirates - Low Poly 3D Art by Synty
View
Footsteps Sound System & Foot Placement IK
View
Dynamic Bone
View
Fast Volumetric Blob Shadows
View
Amplify Color
View
Low Poly Animated Prehistoric Animals
View
Low Poly Series: Caverns
View
Poly Art Animals Forest Set
View
Animal Controller
View
Horse Animset Pro (Riding System)
View
Bird Flock Bundle
View
POLYGON Farm - Low Poly 3D Art by Synty
View
POLYGON Town Pack - Low Poly 3D Art by Synty
View
School Scene
View
Lorena | LOW POLY CHARACTER
View
Akay | LOWPOLY CHARACTER
View
Rin New: Anime-Style Character For Games And VRChat
View
Ambience Sounds Vol. 1
View
HQ Retro Farmhouse (Modular)
View
Sky Studio - Dynamic Sky and Weather
View
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