Unity Play Logo
Showcases
How to
Notifications

30
Pause (V)
Stop (B)
11 Jul 2021
This application focusses on implementing scene flow and data persistence in Unity. You will find examples of data persistence between scenes (eg: transferring player name from the menu to main scene) as well as between sessions (eg: saving high scores and their proud owners from previous sessions). Further, it also explores the 4 pillars of OOP which allow the code to be as optimized and secure as possible without losing any functionality. Controls: - Use WASD/arrow keys to pan the camera around the scene - Left click on a transporter unit/resource pile to bring up an information popup (I have not completed this since the focus was not to make a complete project) - Right click anywhere in the warehouse to move the selected unit to that position - Right click on any resource pile to move the selected unit to the pile
This application focusses on implementing scene flow and data persistence in Unity. You will find examples of data persistence between scenes (eg: transferring player name from the menu to main scene) as well as between sessions (eg: saving high scores and their proud owners from previous sessions). Further, it also explores the 4 pillars of OOP which allow the code to be as optimized and secure as possible without losing any functionality. Controls: - Use WASD/arrow keys to pan the camera around the scene - Left click on a transporter unit/resource pile to bring up an information popup (I have not completed this since the focus was not to make a complete project) - Right click anywhere in the warehouse to move the selected unit to that position - Right click on any resource pile to move the selected unit to the pile
Made with
Copied to clipboard