This is the prototype I worked on for Duality Game Jam.
This project could not be completed for different reasons. It should not be taken as a finished product. However I decided to share what we made.
You might encounter bugs, unfisnished features and the game cannot be completed in its current state (although you can go quite far).
For that jam we had to:
- Create two different games
- First game had to be about "rotation"
- Second game had to be about "inversion"
- There has to be a link between both games
We decided both games would be puzzle games, with different mechanics.
In the rotation game, the player evolves in a spherical world. That world is divided in 6 different sections shaped like plates.
These plates can be grabbed using the mouse to rotate them. The world itself can also be rotated by grabbing circle shaped handles in a similar manner.
The player can be controlled using WASD keys, as well as the 'E' key to open doors.
A pause menu can be accessed by pressing the escape key (you can go back to main menu and reload the scene if you get stuck).
The inversion game has not been implemented, but what was planned was a game in which the player is able to invert elements. For instance, fire could be turned into water and vis versa.
For this project I worked with 3 friends as a group we called "Confiture de Jam":
- ClairObscur (Modeling)
- Akdabra (Modeling)
- Ulfari
I did all programing for this project, and I set up all my scripts in the game.
I used Fabian Schebera's curvecast script as an improvement of the laser feature. You can find his copyright notice below:
"MIT License
Copyright (c) 2017 Fabian Schebera
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE."
This is the prototype I worked on for Duality Game Jam.
This project could not be completed for different reasons. It should not be taken as a finished product. However I decided to share what we made.
You might encounter bugs, unfisnished features and the game cannot be completed in its current state (although you can go quite far).
For that jam we had to:
- Create two different games
- First game had to be about "rotation"
- Second game had to be about "inversion"
- There has to be a link between both games
We decided both games would be puzzle games, with different mechanics.
In the rotation game, the player evolves in a spherical world. That world is divided in 6 different sections shaped like plates.
These plates can be grabbed using the mouse to rotate them. The world itself can also be rotated by grabbing circle shaped handles in a similar manner.
The player can be controlled using WASD keys, as well as the 'E' key to open doors.
A pause menu can be accessed by pressing the escape key (you can go back to main menu and reload the scene if you get stuck).
The inversion game has not been implemented, but what was planned was a game in which the player is able to invert elements. For instance, fire could be turned into water and vis versa.
For this project I worked with 3 friends as a group we called "Confiture de Jam":
- ClairObscur (Modeling)
- Akdabra (Modeling)
- Ulfari
I did all programing for this project, and I set up all my scripts in the game.
I used Fabian Schebera's curvecast script as an improvement of the laser feature. You can find his copyright notice below:
"MIT License
Copyright (c) 2017 Fabian Schebera
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE."
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