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04 May 2022
This is part of the "Essentials of real-time 3D" project. I used my creativity to simulate the setting of the mountain of Mordor, from Lord of the Rings. The first stage of the study involved the materials "Physics Materials", "Materials", "Prefabs" and the use of the "Asset Store" and "Package Manager". This is my first build focused on WebGL.
This is part of the "Essentials of real-time 3D" project. I used my creativity to simulate the setting of the mountain of Mordor, from Lord of the Rings. The first stage of the study involved the materials "Physics Materials", "Materials", "Prefabs" and the use of the "Asset Store" and "Package Manager". This is my first build focused on WebGL.
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