A tower defense with PvP and PvE. Inspired by games like Advance War with a gameplay closer of a tower defense.
Gameplay preview
At least 2 teams in the battle.
A day and night cycle. The unit waves start at the morning. A monster wave can start during the night, while the units are in sleeping mode and don't run.
The units have a mana who limit actions each day, and reloaded during the sleeping night phase. They can be attacked during this phase, and will have less mana to the next day.
The players build towers and unit generators, and also set their unit waves.
The first who destroy the enemy's headquarter win.