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PrimalCoder
Software Engineer
Software Engineer
Expert in C# and Unity with 20 years professional software development experience, currently looking for remote work opportunities.
Expert in C# and Unity with 20 years professional software development experience, currently looking for remote work opportunities.
Raymarched Nebula
Using ray-marching to render a nebula (port of ShaderToy shader to Unity)
786 views
102 plays
1 likes
2 comments
Rendering a Galaxy in Unity with th...
614 views
75 plays
1 likes
4 comments
Gauntlike2D
This was a brief exploration of procedural dungeon generation for a proposed 2D Gauntlet-inspired game. It builds a random dungeon on-demand, using a system that is similar to TinyKeep but custom-built from first principles to allow for extensible rules regarding room size and shape, number, layout, number of paths and dead-ends, door placement, and more. Included, but not demonstrated visually, is the automatic generation of a 2D navmesh for pathfinding.
459 views
3 plays
0 likes
1 comments
HoverKit Sandbox Demo
HoverKit makes it incredibly easy to create hovering vehicles of any type. From lumbering tanks to nimble hoverbikes to insanely fast racers, HoverKit gives you the power and flexibility you need to incorporate solid hover physics in your Unity game. More information is available at our website: http://stagpoint.com/hoverkit/
541 views
15 plays
0 likes
0 comments