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ColinC
VR Developer
VR Developer
TestWebGL_ShareInEditor
My latest microgame. Well sorta. hardly anything customized here other then the floor color. Was just digging in the Microgame tuts and this showed me how to export a webgl game from directly within the unity editor.
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Acrobatic Vapor Plane - Challenge1 ...
Breaking wind with Challenge 1! Fly with style and Aerobatic elegance, as your wings slice though the air, vaporizing the atmosphere. Perform stunts like Side tilting and loop-de-loops. Vary your speed with Breaking and boosting. Infinity background panning, propeller spinning and vapor trails, which all adjust relative to your speed. LERP into action as your camera Smoothly follow for the journey. Navigate though the course without hitting any of the walls to win. Failure will result in -- DEATH --. Once you make it to the end, you can choose to play again, or continue to free fly in the clouds! SHIFT: Air Breaks SPACE: Speed Boost Movement: WASD or Arrow keys - ( up/down = Altitude tilt ) - ( left/right = Side tilting )
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Auto Generated Roads! - SummerCode2...
Started tuning into the 'Create with Code Live - Summer 2020', last Wednesday and decided to tinker around with it. Seeing the modular nature of the road asset, I decided to add my own twist to it by making the map auto generate the road as you drive. Currently it supports veering the road left and right and random degrees of variance, and will randomly spawn objects on the road. Other features include: - Multiple camera angles (smoothly transition with tab, and snap tradition with Q). - Tire tracks when tire on the ground. - Roll over failsafe when car upside down. - Stats tracking (ODM, Road length, Obstacles spawned, Obstacle hit count). - Ramps, with airborne detection. - Disabling and enabling objects when then no-longer nearby to prevent performance degradation.
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