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Tonymotion
Kishimisu's Art Mix
I followed a tutorial by Kishimisu titled "An introduction to Shader Art Coding" to create this procedural shader art. Pressing most any key on the left and center of the keyboard will change a parameter of the display. All keys are in pairs (Q&W, C&V, G&H, etc.). I had to learn a lot to make this (and more for another one that uses a webcam photo as input). It was a great review of cool math, and how continuous and discrete math can be combined in interesting ways. See the tutorial here: https://www.youtube.com/watch?v=f4s1h2YETNY
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NCD: Nanobot Cellular Dispatcher
In the future, human cellular processes will be assisted by nanobots. You control the nanobots. Keep the organelles inside the cell fed with nutrients, and remove waste from the cell. Try to maintain homeostasis, matching your cell's consumption and production to its needs. Description: You are managing a cell's operation. Organelles in the cell need nutrients given to them, and waste removed from them and taken out of the cell. Not enough nutrients and an organelle dies. Too much waste or too many dead organelles, and a cell dies. This was my Unit 4 personal project from Unity's Create With Code Live - Summer 2020. (FYI, to end the game early, press "s" or "l" to advance to the survive or lose screens.) Notes: This started as a simple attempt at using primitive 3D objects to make a game driven by mouse-clicks that assigned agents to items and destinations. It quickly became much more complex than I had expected, and once finished, there was way too much clicking going on. So I switched over to a point-and-drag system, in which the agents are assigned automatically, which thankfully has proven to be much easier to play. It was a bear to refactor, and I know there's still a bunch of unnecessary, leftover code in the project, but it works, so I'm leaving it alone lest I break something. I had to learn a lot about turning screen clicks into game-world coordinates, object pools, materials & shared materials, assigning parents, graphics on canvas screens, script execution orders, controlling variables through methods only, creating math-equation-based layouts, using debug during play-testing to track variables values, the various ways to make objects move and often get blocked by each other, using collisions and triggers to change behaviors, tracking down an infinite loop, figuring out which built-in methods don't work the way their wording would lead one to believe they would, way too many checks about who is running into whom, making classes to contain groups of variables & objects, and a great deal more. A lot of time was spent searching online for solutions (Thank you forums & reference pages!), and even more writing and tracking Debug.Log statements. Phew! On to the next project! - Tony Lopez Create With Code Live: Summer 2020 tonymotion@gmail.com, www.tonymotion.com P.S. Maximize the game window to see the great textures!
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Spirit Joyride
Spirit Joyride is an endless runner game, where you're a spirit possessing people, animals, & vehicles, all while avoiding obstacles and trying to run as far as you can, and have as much fun as you can, before you're called back to rest. This was my Unit 3 personal project from Unity's Create With Code Live - Summer 2020. - Tony Lopez Create With Code Live: Summer 2020 tonymotion@gmail.com, www.tonymotion.com (FYI, to end the game early, press "a" to advance to the game-over screen.)
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The Wizard's Mistake
A not-so-great wizard (& part-time farmer) messed up a spell & now has to deal with all the (otherwise harmless) animals that are *literally coming out of the walls*! - He can throw magic cookies at them to break the animals into smaller animals, & eventually into nothing. - OR he can throw magic apples at them & force them to recombine into larger animals & eventually just die (horribly). - BUT, only the same animals can combine safely, all others produce *MONSTERS*. And all the monsters naturally hate wizards. - And he's somehow gotten trapped in a room with no doors. (Great job, genius.) Controls <SPACE> = throw <C> = change what you're throwing Arrows or WASD = move around - Tony Lopez Create With Code Live: Summer 2020 tonymotion@gmail.com, www.tonymotion.com
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FPS - base + fun folks
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TonyKart_TwistyKrazy_Plus
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