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Prototype 2: Abilities and difficulty modifier!
This was quite a project. I have been working with this throughout the week, and did not get done as much as I wanted, but it is complete at this stage. I might add a version 2 later on, but for now I will be focusing on week 3 of the summer coding. Abilities: Keycode 1: Unlocked at score 15. Fish spam (Throws 2 sets of 3 fishes), useful for runbyes and last second situations. Keycode 2: Unlocked at score 30. Border cross. Need to get to the other side quickly? Use border crossing to get to the other side! Keycode 3: Unlocked at score 45. Speed walk. Feel like you're running behind? Get 5 seconds of speed walk. Keycode 4: Unlocked at score 60. Feed them all! Okay, you're on your last life, don't know what to do? Didn't get to feed them all, or you're about to be run over by a wild animal? Fear not! Use this ability, and all will be well (for now). :) Pause menu: Esc. A lot of work behind the scenes. Highlights would be StartCoroutine. It is a life saver! Had some issues with the best way to send score count across to unlock the different abilities. I used a get method to get the score every update. But I'm sure there is probably a better way to do this. For the pathfinding after the animals are fed are using this: https://www.youtube.com/watch?v=RF04Fi9OCPc principal to get nice curves. Instantiating cubes that self destruct after 10s and get the animal to follow one of the cubes. Quite tricky this one.. Future updates might include: -Ability unlock popup explaining the different abilities. -Start menu with a difficulty setting. -Life consumables. -Perks & Upgrades. Please do leave your feedback as it is greatly appreciated!
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