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JB
johnatba
Bubblegum infinite runner
Microgame made with Christian Hill. All assets are original. There is no loss condition in this version of the game, but they would be quick and easy to implement. Space to jump and left and right movement keys (arrows or A and D) affect speed.
132 views
70 plays
1 likes
0 comments
Scene Transition Examle
My latest microgame.
99 views
3 plays
1 likes
1 comments
Ruby's Adventure
The particle effects don't work, but everything else does!
93 views
0 plays
0 likes
0 comments
Fight Over Mars
A simple bullethell that I made for my class. Game Jam 1. Press space to shoot and press WASD to move. The player has invulnerability frames after being hit, and the bullet pattern is calculated using basic trigonometry. The bullets automatically deactivate themselves after 6 seconds or after a collision and enter a pool that is shared between the player and the enemy. The player also has a cooldown on their projectiles that prevents them from just spamming spacebar to win in 2 seconds. The black outlines are actually a tilemap surrounding the game area. The tiles have a unified collision box to prevent the player from leaving the screen. Overall I feel like I could have made more patterns (I made a function that makes creating spreads significantly easier) but I burnt out a bit near the end. Still feel somewhat proud of how I was able to do this despite having 3 other classes with projects to work on.
129 views
48 plays
2 likes
3 comments
Ruby Tutorial but it is only partwa...
for Phase 4
118 views
1 plays
0 likes
0 comments
FPS Microgame with 2 levels
My latest microgame. It has 2 levels, one of which has different objectives and is a military base.
105 views
5 plays
0 likes
1 comments
Platformer demo
Uploaded to show that I can use Unity Connect
170 views
2 plays
1 likes
1 comments
Karting game demo
145 views
2 plays
1 likes
1 comments
Basic FPS project
Microgame uploaded to show my teacher that I can use Unity Connect.
140 views
1 plays
1 likes
1 comments