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mailfromstefanie
Unity Create with code Course: Whac...
try to get as many points within a minute by clicking on the food. whatch out for the skulls.
735 views
12 plays
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Project Created with "Unity Create ...
Click on the objects and score points, but watch out for the bomb, do not click on it. MODS: other background music & Music Volume Lives UI (After 3 Lives Game over) pausing game by pressing P button ( incl You can't click objects on pause fixed with)
785 views
58 plays
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Project Created with "Unity Create ...
Click on the objects and score point, but watch out for the bomb, do not click on it.
696 views
6 plays
0 likes
0 comments
Modifications for prototype 4 of un...
Use arrowkeys to roll ball. Use powerups to get bullets or superpower to make a powerjump. shoot bullets with F key and make powerJump with spacebar.
738 views
16 plays
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Create with code Challenge 4 - Socc...
This is a Soccer game. Try to push other balls in to goal and defend your own goal. If you pick up a powerup then you get an extra strength to hit other balls. added one bonus feature: When press spacebar player gets a speedboost, also a particle effect appears when they using.
799 views
42 plays
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Watch Where You're Going Project BA...
Try to push enemies of the Island. Use special powerup to gain more power.
734 views
11 plays
0 likes
1 comments
Tutorial Bonus Features 3 of the Cr...
Fixed an error with particle did not stop while gameover && collide obstacle && collide ground, with help of another student in my course..thanks!
712 views
22 plays
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1 comments
Tutorial Bonus Features 2 of the Cr...
Bonus features included are: - Horizontal + Vertical player movement - animals also spawn from the left and right, If one of them hits you, “Game Over” is logged to the console at random TimeRange. - At the start of the game, display in the console that the player’s Lives = 3 and Score = 0. If the player feeds an animal, increase and display the Score. If the player misses an animal or is hit by one, decrease and display the Lives. When the number of Lives reaches 0, log “Game Over” in the console. - a “hunger bar” on top of each of the animals. Then, each time you feed one of them, the hunger bar fills up a little. Each animal requires different amounts of food to successfully “feed” them. They only disappear after their hunger bars are full.
1K views
61 plays
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Tutorial Bonus Features 3 of the Cr...
Bonus features included are: Randomize obstacle, Double Jump, Dash ability and score and start animation.
891 views
39 plays
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Challenge 3 - Balloons, Bombs, & Bo...
Made for Unity Course Create with code Challange 3 "balloons, Bombs, & Booleans. Baloon will floats up when spacebar is pressed. Try to catch money and try to avoid the bombs. There is background music, sounds and particles will appear when colliding an object. Also you will hear a sound when baloon is colliding ground and it will bounce up.
816 views
23 plays
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Jump Force Project Basic
My Latest Project for the Unity Create With Code Course
736 views
36 plays
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Jump Force Project With Little MOD
Made This Little Game for the Unity Create with Code course. Added different music and sounds, jump mod to make it little more realistic, and a surprise at the end.. enjoy!
799 views
79 plays
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made for unity tutorial Challenge 2...
Challenge 2 - Play Fetch BONUS With Bonus: The spawn interval is Random Added to Script: =================================================================================== private float spawnTimeMin = 3.0f; private float spawnTimeMax = 5.0f; void Start() { StartCoroutine("SpawnRandomBall"); } void Update() { } IEnumerator SpawnRandomBall() { while (true) { int ballIndex = Random.Range(0, ballPrefabs.Length); Vector3 spawnPos = new Vector3(Random.Range(-spawnRangeMin, spawnTimeMax), spawnRangeZ, 0); Instantiate(ballPrefabs[ballIndex], spawnPos, ballPrefabs[ballIndex].transform.rotation); yield return new WaitForSeconds(Random.Range(spawnTimeMin, spawnTimeMax)); } } } ====================================================================================== Bonus: player can only spawn a new dog after a certain amount of time has passed Added to Script: ========================================================================================= public float fireRate = 0.5f; public float nextFire = 10.5f; if (Input.GetKeyDown(KeyCode.Space) && Time.time > nextFire) { nextFire = Time.time + fireRate; Instantiate(dogPrefab, transform.position, dogPrefab.transform.rotation); } =========================================================================================
795 views
46 plays
0 likes
1 comments
Hungry Animals Project MOD
Made for Universe Course and Beginner Course Create With Code. It's for learning C# and Unity. Made Some Mods: I made up the scene with all kinds off assets. They are not related to each other (in the sense of..It was not combined in one single package). made some standard terrain without material, but raised it a bit. Made a scrolling GroundPlate (It's made from primitive plane)..searched for free material to attache...and tried to make ik look like ice. Also searched for a wapon and made it spin while throwing. I configured fog in the background, because the scene is 3D and The Hammer fanishing in Nothing (looked really stupid), so I made up de Fog. Did it with Lightning settings. That's it.
819 views
58 plays
4 likes
4 comments
Plane Programming Challenge
Challenge from the "Unity Plane Programming Tutorials". Struggled with Challenge 5 "The plane is tilting automatically", but fixed it YEAH! hahaha..mennnnn that thing was a pain in the ass.. fixed it with freeze rotation in "RigidBody Component", checked the x y z.
977 views
173 plays
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Driver BASIC
Added more roads, obstacles and other Cars with Script for Moving forward attached to it. Some of them move at different speed. So now you have to wait for other cars to crross the road. At the end of road the obstacles are checked "Is Kinematic", so they cannot move.
786 views
133 plays
1 likes
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made through Unity Essential traini...
made through Unity Essential training
695 views
15 plays
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MarbleTrack
My latest Creation, made for the project "The Floor is Lava" from the Unity Essentials Pathway. My Idea was to make it on real-world scale, also the weight of the marbles is real-world.
806 views
39 plays
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Stefanie's Made with the Unity "Leg...
This Unity Tutorial Game was my first introduction to Unity. After that I started with the Unity Essentials training. At this moment I'm working on the project "The Floor is lava". The instructors want you to make a game with the tools you've learned to use. For now it's very simpel, but starting with simpel things is very important. I want to have it right, so it may take some time, but when I'm ready, I will upload it to my showcase. Thank you.
800 views
38 plays
1 likes
2 comments
Achievements
Made With Unity Showcase - May
Stefanie's Made with the Unity "Lego Learning Tutorial"
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