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HaroldWSchranz
Shooting Sheep via Raycasting (Prot...
Shooting Sheep via Raycasting (Prototype)based on https://learn.unity.com/tutorial/let-s-try-shooting-with-raycasts with video tutorial at: https://youtu.be/AGd16aspnPA
88 views
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Karting Micrograme - added FMOD
Karting Micrograme - added FMOD
68 views
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Joints in Unity: Giving our Charact...
We can now apply a force to any Rigidbody by walking into it.
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Writing Your First Shader in Unity
Writing Your First Shader in Unity https://learn.unity.com/tutorial/writing-your-first-shader-in-unity.
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Writing Your First Shader in Unity
Writing Your First Shader in Unity https://learn.unity.com/tutorial/writing-your-first-shader-in-unity
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Writing Your First Shader in Unity ...
Tutorial https://learn.unity.com/tutorial/writing-your-first-shader-in-unity using Unity 5.6.1f1
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Writing Your First Shader in Unity ...
A not completely successful migration of https://learn.unity.com/tutorial/writing-your-first-shader-in-unity from Unity 5.6.1f1 to 2021.3.13f1 (had to resort to debugging with https://www.youtube.com/watch?v=Vm_djYm-Li8)
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Character Animation
A simple character controller using Unity’s CharacterController component. The character is able to run and jump and fall under the influence of gravity. A simple orbit camera which uses physics to keep the character visible.
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Character Controller Too
A simple character controller using Unity’s CharacterController component. The character will be able to run and jump and fall under the influence of gravity. We’ll also build a simple orbit camera which uses physics to keep the character visible.
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Character Controller One
We currently have a (capsule) player moving around relative to the world axes. There is a simple orbit-camera and the player moves with the camera. This camera controller will move around a central object (the player) when the right mouse is held down.
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Destroying Walls with continuous co...
For the final exercise we’re going to make a brick wall out of cubes (or rather, rectangular prisms), and then fire a ball at it when the user presses a key on the keyboard. With continuous collision detection, all positions between where the ball started and ended are checked, which results in much more accurate results and will prevent tunnelling. It is however very expensive, so you should avoid it unless necessary.
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Destroying Walls
For the final exercise we’re going to make a brick wall out of cubes (or rather, rectangular prisms), and then fire a ball at it when the user presses a key on the keyboard.
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Rigid Body Dynamics with Physics Ma...
Rigid Body Dynamics with Physics Materials
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Floating 3D Objects
Refresh of basic Unity concepts with 3D objects driven by a basic C# Script. Unity Version: 2021.3.13f1 https://unity.com/releases/editor/whats-new/2021.3.13
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Getting Started with Particle Syste...
Getting Started with Particle Systems Sequel Sequel
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Getting Started with Particle Syste...
Getting Started with Particle Systems Sequel
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Getting Started with Particle Syste...
Getting Started with Particle Systems
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Particle Systems for Fire, Rain, Sm...
https://learn.unity.com/tutorial/challenge-creating-fire-with-particle-systems https://learn.unity.com/tutorial/challenge-creating-smoke-with-particle-systems https://learn.unity.com/tutorial/challenge-creating-rain-with-particle-systems
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Particle System: Texture Sheet Anim...
https://learn.unity.com/tutorial/particle-system-texture-sheet-animation-2019-3
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Firefly Particle System
https://learn.unity.com/tutorial/particle-system-lights-2019-3
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Sequel to Particle Effects for a Wh...
Particle Effects for a White Christmas with Bing
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Particle Effects for a White Christ...
https://learn.unity.com/tutorial/creating-snow-with-particle-systems
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Particle Effects Blade Runner Seque...
Updated existing Unity project to play around with more particle effects to the sound of Blade Runner: https://learn.unity.com/tutorial/introduction-to-particle-systems
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Unity Particle Effects meet Blade R...
Unity tutorial: https://learn.unity.com/tutorial/particle-system-shape-2019-3 Audio: https://reverb.com/software/presets/reverb/1635-the-synth-sounds-of-blade-runner-garageband-project
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Flarpy Blorb
From: The Unity Tutorial For Complete Beginners https://youtu.be/XtQMytORBmM
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Cloud Jumper
An attempt at porting Unity project to WebGL. Windows executable available at: https://vykyng.itch.io/cloud-jumper
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Sandbox from Using the Input System...
Used the new input system and set up with WASD/KRX keys and the arrow keys and Ctrl key (brakes).
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Balls and Rotors
My latest microgame.
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Roll-A-Ball with Ramps
Game based on Roll-A-Ball with Ramps
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Roll A Ball
https://learn.unity.com/project/roll-a-ball?uv=2020.2
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FoxJumper game
A prototype of a platformer game in the clouds.
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2D Platformer based on tutorial
Modifed for camera following up and down: 5 Minute DOODLE JUMP Unity Tutorial: https://youtu.be/IUzI95mmbwA
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Rigidbody movement with new Input S...
MoveCube.cs: https://drive.google.com/file/d/1Kx1ReRGDOiGTpyPabB0XqEN7C4nz2Ud5/view?usp=share_link
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Physics in Unity
Physics in Unity
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Rigidbody movement with old Input M...
Prototype with ideas from: https://youtu.be/HmXU4dZbaMw MoveCube.cs: https://drive.google.com/file/d/1gHzpxFz3hQpq8kRXjRm2IcgfWEjL0beh/view?usp=share_link
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RetroAlienVaders
RetroAlienVaders A retro alien invaders shoot them up arcade game inspired by some of the early arcade games. Original game music Nova Heist written by Adam Schranz. Keyboard controls (A,S) for movement and firing (Spacebar), Mouse for Reset.
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URP Default Scene
Create a new URP Project from a Template. If you are starting a new Project from scratch, this is the best choice. When you do this, Unity automatically installs and configures URP for you. https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@10.5/manual/creating-a-new-project-with-urp.html
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2D-pachinko style animation
In this challenge, create a simple pachinko-style game: https://learn.unity.com/tutorial/challenge-sprite-pachinko
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2D Assets
https://assetstore.unity.com/packages/2d/characters/cute-birds-89649
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Toon Fox Demo
https://assetstore.unity.com/packages/3d/characters/animals/toon-fox-183005
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3D GameObjects
Working through 3D GameObjects
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Introduction to Audio and 3D Sound
Implement and modify basic 2D audio and 3D audio in a scene.
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WebGL Builds
My latest microgame.
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WebGL Builds
My latest scene.
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