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Jump Force Project with extras, Punk Runner
Gr3y8u5h
Jump Force Project with extras, Punk Runner. Added two extra scenes; main menu and end game, with UI and scripts to enter the main game. Added a score counter on the main game scene that hits a trigger above the obstacles. Used TMPro, CompareTag, TextMeshProUGUI, SetCountText to accomplish that. Invoked a delayed scene change after collision with an obstacle to go to End Game scene. In the Spawn Manager script, I added a random time interval for obstacles. And an array to use random obstacles. Added flames to obstacles. Updated music. Updated gravity to be a constant as there was an issue regarding the restart of the game multiplied gravity by 2, my original gravity modifier, at every new restart.
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