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M8t88
Imported some other assets to understand how animation and attack trigger work etc. For enemy placement I wrote a RNG script based on the item spawner that can spawn any prefab n times with random radius and angle into the world and attached it to one enemy. That one then serves as the spawning center => more enemies, less manual work for me :) I did not figure out in time how to build an end trigger so instead I added a "hidden" final area to hack and slash around. Finally to get below 100MB to be able to upload, I also learned how to reduce texture size => 512x512px for many textures. I overshot my target and am around 58 MB now. You may have to kite a few enemies to stay alive and the boss is a bit harder to hit. Try to taunt him around! Feedback is very welcome! Features: - quick intro by in-game books - more enemy types (various skeletons,Arthur) - full equipment slots with prefabs - color coded paths - additional easter egg weapon - SlaughterFarm unlock after endboss
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