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The Watcher - Academic Terrain Demo
nandum
This demo was born as an academic exercise during the Game Development course at the BIOS Institute - Montevideo, Uruguay. We needed to shape some terrain to create a basic level and play with some techniques seen during the course. While developing, I took inspiration from several well-known games and added an extra "challenge" in an attempt to try and recreate a couple of interesting mechanics, learning a few tricks in the process. NOTE: It's not really optimized for WebGL, but mostly for desktop, however I've uploaded it just as a preview, hoping to make proper adjustments in the future.
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