16 Reactions
43 comments






AquaBucket
a year
Hello! Watermelon 64 Ultimate is coming
Reply
Hello! Watermelon 64 Ultimate is coming
Reply
J
Joey
a year
Hello, I thought I would give some advice. I have played a lot of FPS games in my life but I have never tried to create one so my opinion might be skewed.
This is a prototype test level I presume. My first impressions while testing your game was it had a look and feel to Quake, Doom, and Halo.
-GamePlay-
-Add damage modifiers "headshot, bodyshot" to enemies
-Nerf Shotgun, Machine Gun, and the bazooka gun "not sure what name that is..." Buff Starting weapon or reduce cool down.
-Nerf projectile fall off distance so they do not travel across the map
-Nerf Jet Pack, you can infinitely fly if you tap space, Once you get the jetpack your basically invincible because it breaks your targeting system
-Nerf Player Sprint Speed, You can run straight to the jetpack and barely get hit
-Nerf Targeting Distance on the Pillar Robots they are like mini turrets and track you really far away
-Nerf Damage Taken, Make player more tanky
-Add a way to heal, besides the random heal drops.
-Add a random weapon crate instead of RNG for weapon drops from enemies
- Nerf the Total enemies in the starting area or enclose it so you are not targeted by 10 different robots when you spawn.
-Setting Changes-
-Make menu changes persistent after death "Invincibility, sensitivity, and so on"
-Add sound control options "Music, and Sound Effects"
-Tester Settings-
Cheat Menu
-Show Damage
-Weapon Select
-Restart or Reload Scene
-Starting Zone Show Case-
-NPC Showcase "different enemies"
-Weapon Showcase "different weapons"
-Animation Showcase "There was a player character I found on a platform that could serve as this." Also that player character teleported me... Not sure if that was intended or not...
-Other Advice-
While playing I was expecting some mechanics from doom by the way it looked and played. I would consider adding the things below.
-Melee Attack, Regain Health "Press F to Punch"
-Interact with environment "Press E to interact"
-View Map "Press Tab, could show quests, or missions on the side"
-Last Weapon "Press Q to return to last weapon used" in retrospect... I think the player should only be able to carry 1 weapon since they are all energy weapons with no ammo source.
These are just some of the things I noticed. There are more things I could list but I think this is a good starting point.
Overall it was a pretty interesting game. Good Job. I played it for a good 10 minutes or so exploring.
1
Hello, I thought I would give some advice. I have played a lot of FPS games in my life but I have never tried to create one so my opinion might be skewed.
This is a prototype test level I presume. My first impressions while testing your game was it had a look and feel to Quake, Doom, and Halo.
-GamePlay-
-Add damage modifiers "headshot, bodyshot" to enemies
-Nerf Shotgun, Machine Gun, and the bazooka gun "not sure what name that is..." Buff Starting weapon or reduce cool down.
-Nerf projectile fall off distance so they do not travel across the map
-Nerf Jet Pack, you can infinitely fly if you tap space, Once you get the jetpack your basically invincible because it breaks your targeting system
-Nerf Player Sprint Speed, You can run straight to the jetpack and barely get hit
-Nerf Targeting Distance on the Pillar Robots they are like mini turrets and track you really far away
-Nerf Damage Taken, Make player more tanky
-Add a way to heal, besides the random heal drops.
-Add a random weapon crate instead of RNG for weapon drops from enemies
- Nerf the Total enemies in the starting area or enclose it so you are not targeted by 10 different robots when you spawn.
-Setting Changes-
-Make menu changes persistent after death "Invincibility, sensitivity, and so on"
-Add sound control options "Music, and Sound Effects"
-Tester Settings-
Cheat Menu
-Show Damage
-Weapon Select
-Restart or Reload Scene
-Starting Zone Show Case-
-NPC Showcase "different enemies"
-Weapon Showcase "different weapons"
-Animation Showcase "There was a player character I found on a platform that could serve as this." Also that player character teleported me... Not sure if that was intended or not...
-Other Advice-
While playing I was expecting some mechanics from doom by the way it looked and played. I would consider adding the things below.
-Melee Attack, Regain Health "Press F to Punch"
-Interact with environment "Press E to interact"
-View Map "Press Tab, could show quests, or missions on the side"
-Last Weapon "Press Q to return to last weapon used" in retrospect... I think the player should only be able to carry 1 weapon since they are all energy weapons with no ammo source.
These are just some of the things I noticed. There are more things I could list but I think this is a good starting point.
Overall it was a pretty interesting game. Good Job. I played it for a good 10 minutes or so exploring.
1
Doubt_brep
a year
OMGG lol I love this!
1
OMGG lol I love this!
1
Doubt_brep
a year
Guys try my new submission in the modding challenge!
https://connect.unity.com/p/kill-or-be-killed-4
1
Guys try my new submission in the modding challenge!
https://connect.unity.com/p/kill-or-be-killed-4
1

Rusty Chicken
a year
1
1