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14 Mar 2021
LEGO Ideas username: Speckhofer Enterprises In this racing game, you can choose one out of twelve different racing cars and try to overtake the AI-controlled opponents! The track is located in a landscape with hills, mountains and ... sheep! I built the LEGO models in BrickLink Studio. After importing them into the Unity LEGO Microgame, I implemented the controls and car physics, including air resistance, rolling resistance and lateral friction forces. In order to increase performance, I created my own material resembling LEGO 2x2 tiles for the road. The blue and red items (which give you a speed boost or slow you down) as well as the sheep were created using Behaviour Bricks. Controls: WASD - control car Mouse - rotate camera R - reset car Download the game: https://drive.google.com/file/d/1RdphcrvvWYZOAjTx7M0B2xVEwV4aVJbX/view?usp=sharing [The standalone version has better performance and graphics. In the online version, try using non-fullscreen mode for better frame rate.]
LEGO Ideas username: Speckhofer Enterprises In this racing game, you can choose one out of twelve different racing cars and try to overtake the AI-controlled opponents! The track is located in a landscape with hills, mountains and ... sheep! I built the LEGO models in BrickLink Studio. After importing them into the Unity LEGO Microgame, I implemented the controls and car physics, including air resistance, rolling resistance and lateral friction forces. In order to increase performance, I created my own material resembling LEGO 2x2 tiles for the road. The blue and red items (which give you a speed boost or slow you down) as well as the sheep were created using Behaviour Bricks. Controls: WASD - control car Mouse - rotate camera R - reset car Download the game: https://drive.google.com/file/d/1RdphcrvvWYZOAjTx7M0B2xVEwV4aVJbX/view?usp=sharing [The standalone version has better performance and graphics. In the online version, try using non-fullscreen mode for better frame rate.]
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LEGO® Microgame
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