TS
14 Mar 2021
LEGO Ideas username: Speckhofer Enterprises
In this racing game, you can choose one out of twelve different racing cars and try to overtake the AI-controlled opponents! The track is located in a landscape with hills, mountains and ... sheep!
I built the LEGO models in BrickLink Studio. After importing them into the Unity LEGO Microgame, I implemented the controls and car physics, including air resistance, rolling resistance and lateral friction forces. In order to increase performance, I created my own material resembling LEGO 2x2 tiles for the road. The blue and red items (which give you a speed boost or slow you down) as well as the sheep were created using Behaviour Bricks.
Controls:
WASD - control car
Mouse - rotate camera
R - reset car
Download the game: https://drive.google.com/file/d/1RdphcrvvWYZOAjTx7M0B2xVEwV4aVJbX/view?usp=sharing
[The standalone version has better performance and graphics. In the online version, try using non-fullscreen mode for better frame rate.]
LEGO Ideas username: Speckhofer Enterprises
In this racing game, you can choose one out of twelve different racing cars and try to overtake the AI-controlled opponents! The track is located in a landscape with hills, mountains and ... sheep!
I built the LEGO models in BrickLink Studio. After importing them into the Unity LEGO Microgame, I implemented the controls and car physics, including air resistance, rolling resistance and lateral friction forces. In order to increase performance, I created my own material resembling LEGO 2x2 tiles for the road. The blue and red items (which give you a speed boost or slow you down) as well as the sheep were created using Behaviour Bricks.
Controls:
WASD - control car
Mouse - rotate camera
R - reset car
Download the game: https://drive.google.com/file/d/1RdphcrvvWYZOAjTx7M0B2xVEwV4aVJbX/view?usp=sharing
[The standalone version has better performance and graphics. In the online version, try using non-fullscreen mode for better frame rate.]