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Destroying Walls with continuous collision detection for spheres
HaroldWSchranz
For the final exercise we’re going to make a brick wall out of cubes (or rather, rectangular prisms), and then fire a ball at it when the user presses a key on the keyboard. With continuous collision detection, all positions between where the ball started and ended are checked, which results in much more accurate results and will prevent tunnelling. It is however very expensive, so you should avoid it unless necessary.
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