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11 Jul 2020
---Make sure you click the speaker icon and turn on sound when playing -- Release 13 Updated 2020-07-12. Please see https://connect.unity.com/p/dungeon-crawler-change-log-and-wish-list for complete release notes. * Made some enemies walk around randomly in the dungeon instead of just standing still to make things feel more alive and less predictable. * Fixed issue with skeletons gliding in the beginning when engaging player. * Fixed issue with spider animations not player properly. * Fixed issue with boss death animation not always triggering. * Changed so that player takes damage at the hitting point in enemy animation instead of at animation start. * Fixed issue with player not flashing red when hit. replace the player capsule with an animated model (still need to fix fire projectile animation). * Removed generic hit object sound and only use sound to communicate specific things. * Added "I can't use that yet" sound when trying to pick up a health potion with full life. * Made some changes to the start of second level to try to help players figure out how to unlock the portal. * Added a hidden health potion to level 2. * Increased collision box size for pickups so that players does not have to stand right on them to pick up stuff.
---Make sure you click the speaker icon and turn on sound when playing -- Release 13 Updated 2020-07-12. Please see https://connect.unity.com/p/dungeon-crawler-change-log-and-wish-list for complete release notes. * Made some enemies walk around randomly in the dungeon instead of just standing still to make things feel more alive and less predictable. * Fixed issue with skeletons gliding in the beginning when engaging player. * Fixed issue with spider animations not player properly. * Fixed issue with boss death animation not always triggering. * Changed so that player takes damage at the hitting point in enemy animation instead of at animation start. * Fixed issue with player not flashing red when hit. replace the player capsule with an animated model (still need to fix fire projectile animation). * Removed generic hit object sound and only use sound to communicate specific things. * Added "I can't use that yet" sound when trying to pick up a health potion with full life. * Made some changes to the start of second level to try to help players figure out how to unlock the portal. * Added a hidden health potion to level 2. * Increased collision box size for pickups so that players does not have to stand right on them to pick up stuff.
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