---Make sure you click the speaker icon and turn on sound when playing --
Release 13 Updated 2020-07-12. Please see https://connect.unity.com/p/dungeon-crawler-change-log-and-wish-list for complete release notes.
* Made some enemies walk around randomly in the dungeon instead of just standing still to make things feel more alive and less predictable.
* Fixed issue with skeletons gliding in the beginning when engaging player.
* Fixed issue with spider animations not player properly.
* Fixed issue with boss death animation not always triggering.
* Changed so that player takes damage at the hitting point in enemy animation instead of at animation start.
* Fixed issue with player not flashing red when hit.
replace the player capsule with an animated model (still need to fix fire projectile animation).
* Removed generic hit object sound and only use sound to communicate specific things.
* Added "I can't use that yet" sound when trying to pick up a health potion with full life.
* Made some changes to the start of second level to try to help players figure out how to unlock the portal.
* Added a hidden health potion to level 2.
* Increased collision box size for pickups so that players does not have to stand right on them to pick up stuff.
---Make sure you click the speaker icon and turn on sound when playing --
Release 13 Updated 2020-07-12. Please see https://connect.unity.com/p/dungeon-crawler-change-log-and-wish-list for complete release notes.
* Made some enemies walk around randomly in the dungeon instead of just standing still to make things feel more alive and less predictable.
* Fixed issue with skeletons gliding in the beginning when engaging player.
* Fixed issue with spider animations not player properly.
* Fixed issue with boss death animation not always triggering.
* Changed so that player takes damage at the hitting point in enemy animation instead of at animation start.
* Fixed issue with player not flashing red when hit.
replace the player capsule with an animated model (still need to fix fire projectile animation).
* Removed generic hit object sound and only use sound to communicate specific things.
* Added "I can't use that yet" sound when trying to pick up a health potion with full life.
* Made some changes to the start of second level to try to help players figure out how to unlock the portal.
* Added a hidden health potion to level 2.
* Increased collision box size for pickups so that players does not have to stand right on them to pick up stuff.
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