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---Make sure you click the speaker icon and turn on sound when playing -- Release 13 Updated 2020-07-12. Please see https://connect.unity.com/p/dungeon-crawler-change-log-and-wish-list for complete release notes. * Made some enemies walk around randomly in the dungeon instead of just standing still to make things feel more alive and less predictable. * Fixed issue with skeletons gliding in the beginning when engaging player. * Fixed issue with spider animations not player properly. * Fixed issue with boss death animation not always triggering. * Changed so that player takes damage at the hitting point in enemy animation instead of at animation start. * Fixed issue with player not flashing red when hit. replace the player capsule with an animated model (still need to fix fire projectile animation). * Removed generic hit object sound and only use sound to communicate specific things. * Added "I can't use that yet" sound when trying to pick up a health potion with full life. * Made some changes to the start of second level to try to help players figure out how to unlock the portal. * Added a hidden health potion to level 2. * Increased collision box size for pickups so that players does not have to stand right on them to pick up stuff.
---Make sure you click the speaker icon and turn on sound when playing -- Release 13 Updated 2020-07-12. Please see https://connect.unity.com/p/dungeon-crawler-change-log-and-wish-list for complete release notes. * Made some enemies walk around randomly in the dungeon instead of just standing still to make things feel more alive and less predictable. * Fixed issue with skeletons gliding in the beginning when engaging player. * Fixed issue with spider animations not player properly. * Fixed issue with boss death animation not always triggering. * Changed so that player takes damage at the hitting point in enemy animation instead of at animation start. * Fixed issue with player not flashing red when hit. replace the player capsule with an animated model (still need to fix fire projectile animation). * Removed generic hit object sound and only use sound to communicate specific things. * Added "I can't use that yet" sound when trying to pick up a health potion with full life. * Made some changes to the start of second level to try to help players figure out how to unlock the portal. * Added a hidden health potion to level 2. * Increased collision box size for pickups so that players does not have to stand right on them to pick up stuff.
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Unity
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unhappy
2 Reactions
5 comments
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Owen Sedgwick
5 months
A pretty good game, enjoyed playing it.
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A pretty good game, enjoyed playing it.
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Jonas (Endasil) Stoor
5 months
Thank you for your feedback. I added a note in my todo list here to fix brightness control. Brightness looks perfect on my computer but since this varies from computer to computer the best solution is of course to make it possible to adjust for the user.
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Thank you for your feedback. I added a note in my todo list here to fix brightness control. Brightness looks perfect on my computer but since this varies from computer to computer the best solution is of course to make it possible to adjust for the user.
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unhappy
MoHamMad RaSOUL
5 months
brightness control could be usefull
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brightness control could be usefull
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unhappy
MoHamMad RaSOUL
5 months
level is to dark, on mac unity webgl chrome browser
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level is to dark, on mac unity webgl chrome browser
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MoHamMad RaSOUL
5 months
speaker icon, works if it is loaded
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speaker icon, works if it is loaded
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