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Game managers, loaders, and the game loop
aallbright
Another project in the "Swords and Shovels" series for the Unity programmer's pathway. This time, the menu system and scene transitions were what we were guided through. Who knew a menu could be so complex! My key takeaways are (1) events are great for decoupling components and (2) animations can fire off events that can be tied to script functions (!!).
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