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Resource Management Simulation
This application focusses on implementing scene flow and data persistence in Unity. You will find examples of data persistence between scenes (eg: transferring player name from the menu to main scene) as well as between sessions (eg: saving high scores and their proud owners from previous sessions). Further, it also explores the 4 pillars of OOP which allow the code to be as optimized and secure as possible without losing any functionality. Controls: - Use WASD/arrow keys to pan the camera around the scene - Left click on a transporter unit/resource pile to bring up an information popup (I have not completed this since the focus was not to make a complete project) - Right click anywhere in the warehouse to move the selected unit to that position - Right click on any resource pile to move the selected unit to the pile
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