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28 Jun 2020
No title image and description shortened to satisfy unity limits. Based on CWC Tutorial 4. Mods: Player control with mouse, button 0 for turbo, button 1 for forward. 2. Reused auto rotator and decay classes I made previously for powerup gem and indicator and added indicator ring to powerup gem. Turbo enabled by pressing space key or mouse button 0 and added particle effects for turbo and grass kick up when rolling on ground. New reusable ContainToBoundedCube class to keep player and enemies within the playing field, mitigates condition where either going out leaves in unplayable state. Sounds added for different triggers. Changed look of enenmy net, moved forward, added playing field lines, spectator texture. Rising translucent pillar swaps position of player and enemy goals.
No title image and description shortened to satisfy unity limits. Based on CWC Tutorial 4. Mods: Player control with mouse, button 0 for turbo, button 1 for forward. 2. Reused auto rotator and decay classes I made previously for powerup gem and indicator and added indicator ring to powerup gem. Turbo enabled by pressing space key or mouse button 0 and added particle effects for turbo and grass kick up when rolling on ground. New reusable ContainToBoundedCube class to keep player and enemies within the playing field, mitigates condition where either going out leaves in unplayable state. Sounds added for different triggers. Changed look of enenmy net, moved forward, added playing field lines, spectator texture. Rising translucent pillar swaps position of player and enemy goals.
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