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12 Jan 2021
This isn't ready for release or even demo yet, this is just a proof-of-concept build. Here I show all the features I have currently built into the game, including: (1) grid based movement system. (2) Item/inventory system with lootable, sorting, stackable, usable and equippable items. (3) Equipment system with stat affects and buffs, and specific equipment types/slots. (4) Complete Shop/NPC system with buying/selling/ and customizable inventory. (5) Enemy AI with follow, auto target, chase radius and attack range/speed. (6) Full combat system with melee, bow, and magic attack styles, combat text, animations, and health/mana bars. (7) enemy and item spawning, with custom or random locations. (8) Fully features menu and UI system with stat pages, inventory/equipment, settings and Working Save/Load buttons........ with much more already built and being debugged, and even more to come!
This isn't ready for release or even demo yet, this is just a proof-of-concept build. Here I show all the features I have currently built into the game, including: (1) grid based movement system. (2) Item/inventory system with lootable, sorting, stackable, usable and equippable items. (3) Equipment system with stat affects and buffs, and specific equipment types/slots. (4) Complete Shop/NPC system with buying/selling/ and customizable inventory. (5) Enemy AI with follow, auto target, chase radius and attack range/speed. (6) Full combat system with melee, bow, and magic attack styles, combat text, animations, and health/mana bars. (7) enemy and item spawning, with custom or random locations. (8) Fully features menu and UI system with stat pages, inventory/equipment, settings and Working Save/Load buttons........ with much more already built and being debugged, and even more to come!
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