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12 Apr 2022
Updates: Enemy death state fixed, added an enemy animation state after the kills the player (he performs a little dance instead of carry on attacking like on souls games), stamina drain effectively working on light attacks (heavy attacks still needed to be worked upon), stamina now updates properly on the UI, invulnerability frames added into rolling, spell foundation added, healing spell added, falling fixed. Known Issues: Still missing an icon for the new weapon which casts the healing spell. Carry on to thank Sebastian Graves for his great tutorials, and his great community (Excelsior, Snorlax, Aviark, and so on, that helped me a ton on this journey grasping the basics of C#)
Updates: Enemy death state fixed, added an enemy animation state after the kills the player (he performs a little dance instead of carry on attacking like on souls games), stamina drain effectively working on light attacks (heavy attacks still needed to be worked upon), stamina now updates properly on the UI, invulnerability frames added into rolling, spell foundation added, healing spell added, falling fixed. Known Issues: Still missing an icon for the new weapon which casts the healing spell. Carry on to thank Sebastian Graves for his great tutorials, and his great community (Excelsior, Snorlax, Aviark, and so on, that helped me a ton on this journey grasping the basics of C#)
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