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Saltimus4991
Still Life Take
Still Life Composition My take on a still life composition based on what I learned in Shaders and Materials Tutorial Material management: Managed and organized materials among project assets. Edited materials in the Material Inspector. Solid maps: Used solid maps (that is, one set of values across the entire surface of a mesh) to create surfaces with uniform color, specular/metallic reflectivity, and smoothness. Texture maps: Used 2D image files as both tiled and UV-mapped textures to control color, specular/metallic reflectivity, smoothness, alpha clipping, transparency, bump mapping, occlusion, microsurface details, and emission. Shader Graph: Created at least one custom shader. Criteria: Display at least five original materials. Positioned materials in the light to show their material properties. Applied basic principles of artistic composition to make the still life somewhat pleasing and sortof interesting.
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Highway Driver
Choose up to three unique Cars. Each car has a different stat. Dodge obstacles and collect coins along the highway. Press the Left or Right Button to move your Car. Press the Pause Button on the upper left corner to Pause the game. Comment your high score with your chosen vehicle.
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Brick Breakers
Submission: Data persistence in a new repo A successful submission will include: A link to your project’s GitHub repo, showing multiple commits with commit messages Some kind of data persistence between scenes Some kind of data persistence between sessions
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ErrorProject
Debugged the App You’ll know you’re successful if you’ve met these criteria: There are no errors or warnings present in the Editor console. You are able to press Play in the Editor and see the active scene. You have created a WebGL build of your project. You have uploaded the WebGL build to Unity Play. You’ve copied your Unity Play link for submission.
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Counting Prototype
W, A, S, D - for player movement Press Space key to pick-up Objects Hold Space key to charge the Power bar Release Space key at desired Power level to throw Object Junior Programmer: Mission Checkpoint You’ll know you’re successful if you’ve met these criteria: Your design document describes the functionality of a prototype based on the supplied base project. Your new prototype counts something. Your prototype has a UI component that displays that count. Your prototype in Unity has the functionality described in your design document. OPTIONAL: You created a WebGL build of your prototype and uploaded it to Unity Play.
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Create with Code 2 - Challenge 5
Challenge 5 of Junior Programmer: Creath with Code 2 Fixed Bugs: -The difficulty buttons look messy -> All of the buttons look nice with their text properly aligned -The food is being destroyed too soon -> The food should only be destroyed when the player clicks on it OnMouseDown(), not when the mouse touches it OnMouseEnter(). - The Score is being replaced by the word “score” -> Proper scoring visual is placed - When you lose, there’s no way to Restart -> Made the Restart button appear on the game over screen -The difficulty buttons don’t change the difficulty -> When you select a difficulty, the spawn rate changes accordingly -The game can go on forever -> Added a 60 second timer. Game also ends if the timer reaches 0.
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Create with Code 2 - Prototype 5 (A...
Create with Code 2 - Prototype 5 (Aim Trainer) POINT & CLICK AIM TRAINER CLASSIC MODE: Use Left Click to destroy Targets Avoid the Bombs AIM TRAINER: Use Left Click to destroy Targets within 60 Seconds Press "P" key to Pause Game Features: -Two Game Modes: Classic and Aim Trainer Along with three levels of difficulty -UI: Score, Accuracy, High Score and Previous Accuracy -Pause function -Game Over sequence -Main menu section: Buttons for the game modes, difficulty level, and the how to play panel. -BGM for Main menu, Classic mode and Aim Trainer mode. -BGM Volume Sliders -SFX such as gun shots, explosions, and game over SFX Finished Junior Programming: Create with Code 2 tutorial Lesson 5 along with the bonus challenges.
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Create with Code 2 - Protoype 4
My latest microgame.
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Create with Code 2 - Challenge 4
W and S keys to move the Ball A and D keys to move the Camera Left Shift to Boost Bump the Soccer Ball to the Blue Goal to score Prevent the Scoccer Ball from going to the Red Goal Junior Programmer: Create with Code 2 Finished fixing the bugs for Challenge 4 Fixed bugs: 1. Hitting an enemy sends it back towards you -> When you hit an enemy, it should send it away from the player 2. A new wave spawns when the player gets a powerup -> A new wave should spawn when all enemy balls have been removed 3. The powerup never goes away -> The powerup should only last for a certain duration, then disappear 4. 2 enemies are spawned in every wave -> One enemy should be spawned in wave 1, two in wave 2, three in wave 3, etc2 enemies are spawned in every wave 5. The enemy balls are not moving anywhere ->The enemy balls should go towards the “Player Goal” object 6. Bonus: The player needs a turbo boost ->The player should get a speed boost whenever the player presses Left Shift - and a particle effect should appear when they use it
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Create with Code 2 - Prototype 3 (F...
Forrest Runner Jump over Animals and other Obstacles. Press Space key to Jump Press Space key twice to Double Jump Hold Shift key to Dash Comment your High Score! Finished version of the Create with Code 2 Prototype 3. With Bonus Features such as: - Randomized obstacles - Double Jump - Dash Ability - Score and High Score UI - Pause, Play, and Restart Buttons in Game - Game Start Animation - Main Menu scene - BGM and SFX
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Create with Code 2 - Challenge 3
Press Space key to keep the balloon afloat. Challenge 3 - Balloons, Bombs, & Booleans Fixed Bugs: 1. The player can’t control the balloon -> The balloon should float up as the player presses spacebar 2. The background only moves when the game is over -> The background should move at start, then stop when the game is over 3. No objects are being spawned -> Made bombs or money objects spawn every few seconds 4. Fireworks appear to the side of the balloon -> Made the fireworks display at the balloon’s position 5. The background is not repeating properly -> Made the background repeat seamlessly 6. The balloon can float way too high -> Prevented the player from floating their balloon too high Bonus Features: - Players can track their score and high score - Players can restart the game
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Mod The Cube
Mission Checkpoint Challenge At random Intervals, the cube will: Change location (transform). Change scale. Change the angle at which the cube rotates. Change rotation speed. Change material color. Change material opacity.
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Create with Code 1 - Prototype 2 (C...
Junior Programmer: Create with Code 1 - Prototype 2 Dodge and feed the chickens to survive! W,A,S,D or Arrow keys to move. Space key to throw food. Finished the whole tutorial including some of the bonus exercises and added a few personal touches. Features: -Vertical player movement -Aggressive animals, the spawn on either side of the map. -Game user interface: includes a main menu, how to play screen, pause menu, score, high score, and game over screen. -Added BGM on the game and the main menu.
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Create with Code 1 - Challenge 2
Make the Dog catch the falling Ball. Press Space to send a out a Dog. Hint: Dogs catches the ball with their mouth, not with their bodies. Create with Code 1 - Challenge 2 Challenge Outcome: -A random ball (of 3) is generated at a random x position above the screen. -When the user presses spacebar, a dog is spawned and runs to catch the ball. -The dog has an attack interval. -If the dog's head collides with the ball, the ball is destroyed. -The dogs and balls are removed from the scene when they leave the screen.
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Create with Code 1 - Challenge 1
The W / S or up/down arrows tilt the nose of the plane up and down Junior Programmer: Create with Code 1 Challenge
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Junior Programmer: Create with Code...
Press W,A,S,D to move the vehicle. Press 1 to switch cameras, press 2 to return to the original camera. Bonus features for the Driving Simulation Prototype at varying levels of difficulty: Easy: Obstacle Pyramids Medium: Oncoming vehicles Hard: Camera switcher
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Knight-Pachinko Exercise
2D Sprite Exercise Simple Panchinko/Pinball like exercise about: - Navigating in 2D and/or 3D space in the Scene view. - Move, rotate, and scale Sprites. - Add a RigidBody 2D and a Collider 2D Components to Sprites.
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Audio Exercise
Used scripting to make a GameObject(Sphere) move. Added an Audio Source Component to the Sphere and added an audio clip to the source component. Created a Doppler effect using 3D sound.
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Galaxy Shooter
My first actual game made in Unity. Sci-Fi Space game akin to the classic "Space Invaders". Features power-ups such as "Triple-Shot" that modifies your primary fire, "Shields" that absorbs damage, and "Speed-Boost" changes the player's speed. It also features a Multiplayer mode, where you can team up locally and beat hordes of enemy ships. Credits to GameDevHQ, for the course.
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BallTrack
Pathway Exercise - "Floor is Lava" A simple exercise about basic 3D modeling, material prefabs and physics.
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WebGL Builds
My `first` microgame.
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