Seansilla
Prototype1 Split Screen Spring 2021
Following the Create with code live - Spring 2021 Course I was able to create a mini-game with obstacle pyramids, oncoming vehicles, camera switcher and local multiplayer options. I also changed the colors of the two vans. Green van controls are aswd (switch camera with F); Purple van controls are arrows (switch camera with right shift).
62 plays
Prototype1 Split Screen Spring 2021
Following the Create with code live - Spring 2021 Course I was able to create a mini-game with obstacle pyramids, oncoming vehicles, camera switcher and local multiplayer options. I also changed the colors of the two vans. Green van controls are aswd (switch camera with F); Purple van controls are arrows (switch camera with right shift).
62 plays
Destroy Bots
I never thought that learning how to make video games would be such fun. Play it now and let me know what you think!
33 plays
Destroy Bots
I never thought that learning how to make video games would be such fun. Play it now and let me know what you think!
33 plays
The Lost Crystals of the Ox
The evil Lego-bots have stolen the holy crystals. Return them to the Ox, and he will host a Lego-party!!!
19 plays
The Lost Crystals of the Ox
The evil Lego-bots have stolen the holy crystals. Return them to the Ox, and he will host a Lego-party!!!
19 plays
Sean's Test Unity Game
My latest microgame.
13 plays
Sean's Test Unity Game
My latest microgame.
13 plays
Errors Debugged
Congratulations, all errors fixed.
7 plays
Errors Debugged
Congratulations, all errors fixed.
7 plays
Karting 0 Build
2 plays
Karting 0 Build
2 plays
Hungry Dogs
You can move right and left, up and down. Use space to throw bones at the beasts!
8 plays
Hungry Dogs
You can move right and left, up and down. Use space to throw bones at the beasts!
8 plays
Cling Boom Balloon
As suggested I implemented all the fixed script, but I also added some better funtionality. I added scenes, a Start Menu, and InGame Pause Menu, an Options Menu (you can change the volume options), and probably the most useful thing is that changing scene the music and sound keeps playing, for this last function all you have to do is add a "DontDestroyOnLoad" to the object that plays sound and music in your game.
28 plays
Cling Boom Balloon
As suggested I implemented all the fixed script, but I also added some better funtionality. I added scenes, a Start Menu, and InGame Pause Menu, an Options Menu (you can change the volume options), and probably the most useful thing is that changing scene the music and sound keeps playing, for this last function all you have to do is add a "DontDestroyOnLoad" to the object that plays sound and music in your game.
28 plays
Goodbye Drone - Introduction to Audio
Probably the unity learn project that taught me the most. I added sound sources, made them realistic by making them interact within a 3D space, I added some colliders to the scene and made them trigger to make the drone move. I composed the music.
38 plays
Goodbye Drone - Introduction to Audio
Probably the unity learn project that taught me the most. I added sound sources, made them realistic by making them interact within a 3D space, I added some colliders to the scene and made them trigger to make the drone move. I composed the music.
38 plays
Prototype 3 - Spring 2021
Here the controls are Space to jump/double jump and left shift to go faster.
12 plays
Prototype 3 - Spring 2021
Here the controls are Space to jump/double jump and left shift to go faster.
12 plays
Fetch buddy!
Press space and your dog will fetch the ball!
3 plays
Fetch buddy!
Press space and your dog will fetch the ball!
3 plays
Sean's Mod the Cube
In this project, given a default cube and script I modified the cube's script so that at least two changes to the cube's behavior are made. Following the changes I made through scripting: - Change the cube's location (transform) - Change the cube's scale - Change the angle at which the cube rotates - Change the cube’s rotation speed - Change the cube’s material color - Change the cube’s material opacity
48 plays
Sean's Mod the Cube
In this project, given a default cube and script I modified the cube's script so that at least two changes to the cube's behavior are made. Following the changes I made through scripting: - Change the cube's location (transform) - Change the cube's scale - Change the angle at which the cube rotates - Change the cube’s rotation speed - Change the cube’s material color - Change the cube’s material opacity
48 plays
Local PostProcessing Project
Use WASD and your mouse to move around. The project is intended to show the change between Global Volume post-processing to Local Volume post-processing when you move closer to the metal sphere. The change should gradually move from blue realistic lights to purple lights and visual grains.
13 plays
Local PostProcessing Project
Use WASD and your mouse to move around. The project is intended to show the change between Global Volume post-processing to Local Volume post-processing when you move closer to the metal sphere. The change should gradually move from blue realistic lights to purple lights and visual grains.
13 plays
Throw-A-Ball
Use WASD or Arrows to move, F to shoot (when you pickup a green powerup) and space to create a shockwave (when you pickup a red powerup. If you fall you lose.
21 plays
Throw-A-Ball
Use WASD or Arrows to move, F to shoot (when you pickup a green powerup) and space to create a shockwave (when you pickup a red powerup. If you fall you lose.
21 plays
Pachinko-Style Project Unity Learn
In this project, I applied the 2D sprites in a 2D environment, added gravity and obstacles as a prototype for a possible Pachinko-Style game.
85 plays
Pachinko-Style Project Unity Learn
In this project, I applied the 2D sprites in a 2D environment, added gravity and obstacles as a prototype for a possible Pachinko-Style game.
85 plays
Sean - Counting Prototype
Use ASWD to move and the mouse to shoot. Have fun!
20 plays
Sean - Counting Prototype
Use ASWD to move and the mouse to shoot. Have fun!
20 plays
Clicky Crates
Click on the objects and get points. If you click on the bombs you lose points. If you let the objects fall down you lose lives.
8 plays
Clicky Crates
Click on the objects and get points. If you click on the bombs you lose points. If you let the objects fall down you lose lives.
8 plays
A Nonny Moose
I did my best to follow the tutorial, though many things were outdated, including some descriptions, specially related to how to add new usable items or equipped items. It was a great way to explore the existing scripts and have them as an extremely valuable reference for next projects!
17 plays
A Nonny Moose
I did my best to follow the tutorial, though many things were outdated, including some descriptions, specially related to how to add new usable items or equipped items. It was a great way to explore the existing scripts and have them as an extremely valuable reference for next projects!
17 plays
The Floor is Lava Project
In this challenge, I built my own Scene using primitive GameObjects and free assets. In the process of meeting this challenge I took the following steps: - Create a new 3D Scene. - Create new primitives. - Navigate 3D space in the Scene view. - Move, rotate, and scale GameObjects. - Move and rotate the Main Camera. - Add a RigidBody Component to a GameObject. - Create and apply new Materials. - Playtest your game in the Game view.
807 plays
The Floor is Lava Project
In this challenge, I built my own Scene using primitive GameObjects and free assets. In the process of meeting this challenge I took the following steps: - Create a new 3D Scene. - Create new primitives. - Navigate 3D space in the Scene view. - Move, rotate, and scale GameObjects. - Move and rotate the Main Camera. - Add a RigidBody Component to a GameObject. - Create and apply new Materials. - Playtest your game in the Game view.
807 plays
Creative Core Audio Challenge
An immersive audio experience to show off the possibilities offered by Unity while creating a realistic environment. I personally added sound to the fire in the room, birds, cicadas, wind, and a night sound. I tried to make it even more realistic by adding an audio reverb zone to each corner.
12 plays
Creative Core Audio Challenge
An immersive audio experience to show off the possibilities offered by Unity while creating a realistic environment. I personally added sound to the fire in the room, birds, cicadas, wind, and a night sound. I tried to make it even more realistic by adding an audio reverb zone to each corner.
12 plays