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aallbright
Questing Micro Prototype v0.0.5
Added an environment, improved movement, and added running animations for the player character.
433 views
27 plays
0 likes
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Questing Micro Prototype v0.0.3
Building off of character select & cut scene prototypes, here is the START of a new "questing" prototype. I can't wait to compare this version with the final version once completed!
425 views
12 plays
0 likes
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Character Select Micro Prototype v0...
At this point, I think I'm ready to move on to another micro prototype. I could polish what I have and add sounds, music, and particle effects but I'm trying to keep these prototypes lean. However; it would be fun to see suggestions in the comments. If a suggestion is easy to add I may just do so. Cheers!
626 views
20 plays
0 likes
0 comments
Micro Character Select Prototype v0...
Animations handled using a timeline! More characters can be selected.
437 views
3 plays
0 likes
0 comments
Micro character select screen v0.1....
Here is the v0.1.4 version of this prototype. It's been fun letting TDD drive asset creation. Future plans is to animate a small cut scene sequence using the character you select. Cheers!
517 views
31 plays
0 likes
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Tiny Mech Cutscene Prototype
Using TDD, I created a very tiny mech cutscene.
487 views
13 plays
0 likes
0 comments
Mech control micro prototype
WASD movement. Shift (or right click) to aim. Space (or left click) to fire.
539 views
47 plays
0 likes
1 comments
Cinemachine, lights, and mechs (oh ...
WASD controls to move the player avatar. Futzed around with cinemachine, spot lights, and mech assets.
518 views
28 plays
0 likes
0 comments
ATB Prototype 2.0 v0.0.16
+ credit + battle stats - bugs (I'm pretty sure I've fixed everything that "randomly" causes the battle to hang)
443 views
12 plays
0 likes
1 comments
ATB Prototype 2.0 v0.0.13
+ particle FX, + new music, - buuuugs
444 views
6 plays
0 likes
0 comments
ATB Prototype Rewrite v0.0.9
+ speed + ui - bugs
477 views
2 plays
0 likes
0 comments
ATB Prototype Rewrite v0.0.8
+ Level (inspired by https://www.youtube.com/watch?v=i2IT4VBqfGI), + Music
450 views
5 plays
0 likes
0 comments
ATB Prototype Rewrite v0.0.6
Rewrite the ATB prototype they said. It would be easy they said. Haha
458 views
7 plays
0 likes
0 comments
ATB Prototype v1.0
ATB Prototype is a project that let me put into practice what I've learned up until now.
511 views
20 plays
0 likes
2 comments
Global Game Jam 2021 - Riko's Lost ...
Global Game Jam 2021 - Riko's Lost Blockbuster Videos
676 views
33 plays
0 likes
1 comments
GGJ2021 v0.1.0 "Return lost blockbu...
Progress post
471 views
9 plays
0 likes
0 comments
ATB v0.6.0
Initial support of particle FX. Yay! It is 3 A.M. and I'm thrilled to have even these limited, wonky versions of particle effects.
547 views
13 plays
0 likes
0 comments
ATB Prototype v0.5.0
Now with a different skybox, ground textures, and (obnoxious?) camera angles!
494 views
7 plays
0 likes
2 comments
ATB Prototype v0.4.0
I made the action animations pluggable scriptable objects which made it easy to create a few "animation sequences" to spice up fighter actions a bit. I have a great way of introduce visual effect without breaking my back. ^_^
492 views
13 plays
0 likes
0 comments
ATB Prototype v0.3.0
This is a refactor build to rebuild many of my state machines as scriptable objects, and to use scriptable objects for the event system. Since I wanted to add a new feature too, I added action batching!
465 views
3 plays
0 likes
0 comments
Active Time Battle Prototype v0.2.0
Now with less bugs and damage/heal text in the game scene!
597 views
23 plays
0 likes
0 comments
Active Time Battle (ATB) Prototype ...
This game is a buggy mess but I've been able to put into practice what I've learned from learn.unity and from other research. I'm most happy about discovering and really using scriptable objects. The code is a nightmare and I'm half tempted to throw it out and try again. That's how learning goes, though!
528 views
18 plays
0 likes
0 comments
Finite State Machine Practice Proje...
Now with more elves!
458 views
11 plays
0 likes
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Finite State Machine Practice v1.1
Added more states and improved attacking/getting damaged state
465 views
9 plays
0 likes
0 comments
Finite State Machine Project
Project practicing finite state machines. Use WASD and spacebar to cycle through different states!
452 views
16 plays
0 likes
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Active Time Battle (ATB) simulation...
I wrote an ATB prototype, inspired by playing playstation 1 JRPGs. I totally underestimated how hard putting together such a system would be from scratch. Enjoy!
514 views
42 plays
0 likes
6 comments
Game managers, loaders, and the gam...
Another project in the "Swords and Shovels" series for the Unity programmer's pathway. This time, the menu system and scene transitions were what we were guided through. Who knew a menu could be so complex! My key takeaways are (1) events are great for decoupling components and (2) animations can fire off events that can be tied to script functions (!!).
504 views
16 plays
0 likes
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Saving Persistent Player Data
Yes! This project on the programming pathway teaches how to save data across multiple game sessions! The secret sauce is to encode game object(s) from JSON to a string, and then to decode a string to JSON. I added some text on screen so players can see how their progress isn't lost on web page refresh!
528 views
54 plays
1 likes
2 comments
Creating a Character (bare bones) I...
This is for the unity scripting pathway. Point and click to move, press I to open your inventory. There is a treasure chest close to the player spawn point, where you can "pick up" an item. The course doesn't teach how to put together anything more complex than this.
448 views
25 plays
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Fundamentals of UI Exercise
I can put together a basic menu.
454 views
3 plays
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Command Pattern Practical Example
Move a player around (WASD or arrow keys) and then rewind!
449 views
4 plays
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Command Pattern Prototype Challenge
Challenge: using the command design pattern, implement a way of replaying click commands and give a way to rewind clicks. Since I have a hankering to make RTS and MOBA style projects, this pattern is REALLY going to come in handy.
456 views
4 plays
0 likes
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Observer Pattern Microgame
This is a space invaders like game created while taking the Scripting Pathway. Most of the code was written by the Pluralsight code author.
475 views
6 plays
0 likes
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Defend the Wall!
This is my personal project for the scripting pathway. Ambition led me to want to create helms deep. Reality checked those ambitions! I burned a lot of time doing research to create this buggy mess. But I love it, warts and all. To anyone that isn't me actually playing this, I'm sorry. There are bugs but I have to call it quits. Time. Time is so limited...
469 views
29 plays
0 likes
14 comments
Debug Broken Project Challenge
The project assets provided have a number of issues that need to be fixed and little guidance on how. I aced this challenge, though!
472 views
9 plays
0 likes
0 comments
Counting Prototype Challenge
This challenge asks the programmer to do something unique. I wound up using delegates/events for the box collision, and write a spawn script to spawn spheres.
472 views
8 plays
0 likes
0 comments
Whack a Food Mole Challenge
Whack a Food Mole Challenge for Unity Scripting pathway.
470 views
5 plays
0 likes
0 comments
Clicky Ninja
This microgame is the 5th prototype for the unity scripting pathway.
475 views
11 plays
0 likes
0 comments
Soccer Scripting Challenge
This is the forth challenge for the unity scripting pathway. I finished hosting friends and then worked on this in the early hours of the morning. I'm happy things came easily when working through the challenge.
501 views
14 plays
0 likes
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King of the floating island
This is the fourth prototype for the unity scripting pathway. Due to time constraints I only organized/wrote scripts how I prefer and the power ups spin. I did think about pulsating power up rings (scale) but I ran out of time. In fact, I need to go downstairs to hang out with friends. Cheers!
456 views
10 plays
0 likes
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Don't Bomb THIS Challenge
This is Challenge 3 for the Unity scripting pathway!
472 views
6 plays
0 likes
0 comments
Infinite Runner (Music, SFX, Partic...
Infinite Runner, for the Unity Scripting pathway. I finally get to mess around with the Unity particle system!
478 views
64 plays
0 likes
0 comments
FPS Microgame
This was my first unity project. Instead of doing tutorials, I looked around the project and experimented. I'm proud I figured out how to enable things that others are probably guided by tutorials to do! I played with assets imported from the unity asset store. I'm proud of getting this running in a kubernetes cluster.
797 views
251 plays
0 likes
1 comments
Mod the Cube (check-in challenge)
You can control the up and right spin with your arrow keys. When you press space bar, you randomize the cube color. Fun, quick challenge.
468 views
9 plays
0 likes
0 comments
Dog, play fetch!
This is the play fetch challenge I fixed up. Press space to launch dogs, who try to catch falling balls!
487 views
21 plays
1 likes
0 comments
Feed the Animals (prototype 2)
Feed the animals is my version of prototype 2. WASD/arrow keys to move. Press space to shoot off food. Press Q to spawn animals. Press E to toggle the camera view.
507 views
13 plays
0 likes
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Plane Flying Challenge
Plane flying challenge for Unity Scripting pathway. Use W,S or up, down arrows to control the plane. I _just_ did the challenge issues and bonuses. I _could_ do extra, but I chose not to for this challenge due to time constraints.
516 views
56 plays
0 likes
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Driving Simulator
This is the first "prototype" project following the Unity Learn Scripting pathway. I have customized the project to suite my taste! Cleaner scripting + customizable bots + larger environment! WASD or arrow key controls.
726 views
321 plays
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Intro to 3D audio (for Unity Essent...
Merry Christmas! Or is it? Something seems... off. It's fun to browse the asset store music and sound effects. Two directional lights cast either red or green lights. Christmas music. Horror SFX. Tip: untick the "static" option to apply scripts or rigid bodies to the default environment.
558 views
99 plays
0 likes
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Bouncy Balls and Lava Floors (for U...
One of my "extras" is using probuilder to build some of the geometry in the world. Fun fact: you can apply materials (like the image of the lava) to the face of some shapes!
502 views
38 plays
0 likes
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MOBA experiment
I've been playing Heroes of the Storm recently. This "experiment" is to see how much I could build with my unity knowledge in a couple afternoons from scratch. Answer: I'm missing some core concepts, which leads to confusion during research :) Right click to move your "hero" Hold right click to constantly move your "hero" Z to summon a "horse" Watch as "minions" spawn from a "spawn point" (cylinder) Scroll the mouse wheel to zoom Hold middle click to move camera
467 views
18 plays
1 likes
0 comments
Karting Microgame Build & Publish (...
I have only edited the player maximum speed in this version. I could have stay longer but I've already heavily modified the FPS microgame before. I just wanted to get those sweet pathway experience points with minimum time ^_^
575 views
70 plays
0 likes
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Achievements
Made With Unity Showcase - March
Character Select Micro Prototype v0.3.2
20 PLAYS
My First Game - February Showcase
ATB Prototype v1.0
20 PLAYS
My First Game - January Showcase
Active Time Battle Prototype v0.2.0
23 PLAYS
My First Game - December Showcase
Karting Microgame Build & Publish (for Unity Essentials Pathway)
70 PLAYS