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edtechtris
Clicky Mouse / Selecty Snacks - Min...
Yes, the name is super lame. Don't Eat Skulls, they're not food and they're -10 pts; Pizza/Apple/Cookie worth 5 pts; Wine worth 25 pts. Modified all difficulty levels down by changing base spawn rate to 2; I added a rare object spawn every 10 seconds with a higher point value (the wine of course) by adding private float rareSpawnRate = 10.0f; to the Game Manager script, targets.Count -1 on the while statement and a secondary while statement instantiating the 4th target with rareSpawnRate parameter (wine bottle with assigned pt value 25).
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Watch where you are going... FOREVE...
(Basic, only slight mods) These controls were a bit challenging for me so I took it way down and slowed the player and enemies, increased turn speed, and added a little weight to the player. I also made it so that the player re-spawns at the start when knocked off, so the game never really ends...
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Prototype 3 - Slight mods
Mods: pitched down the audio for music and jump (also crash by default); made the audio feel slightly less hectic / anxious. Also added an extra condition line so that if the player inadvertently jumps onto or into the log (hits the obstacle while in the air) the running particle effect stops (without this added condition to the if statement, the particle effects would continue on the player after they died from hitting the obstacle while in the air).
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Hungry Animals - MODS
For Unity's Create With Code Hungry Animals Challenge - for Universe Spring 2022 class. I made a couple mods: Cows eat only apples, dogs eat only steak, and chickens eat only cookies. Using tags and an if statement to compare tags: private void OnTriggerEnter(Collider other) { if (gameObject.CompareTag(other.gameObject.tag)) { Destroy(gameObject); Destroy(other.gameObject); } } Added a png with instructions to show for first 10 seconds and then disappear, by creating the png in PPT, then importing as asset, applying it to a plane game object added to the heirarchy, created InstructionsController.cs to make it disappear after 10 seconds: void Update() { if (Time.realtimeSinceStartup > 10) { Destroy(gameObject); } }
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Plane Challenge Basic
I reversed the up/down arrows because it made more sense to me to press up to tilt the plane up and down to tilt the plane down by setting transform.Rotate to left instead of right: transform.Rotate(Vector3.left * rotationSpeed * Time.deltaTime * verticalInput);
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Driver with Mods - Final w/ music, ...
Third and final with mods. Followed Create with Code by Unity and replaced some of the assets with some inspiration from Saints Row 4 Created for Spring 2022 Universe Intro to C# and Unity Professor Genki model made in ShapesXR, exported through Blender to .fbx, then added to Unity with sphere collider. Adding cone colliders to the ears caused the object to fall over at the start of the game, so I just extended the sphere collider to cover the ears. In this version I fixed my earlier issues with the genki heads becoming transparent when they roll off the road onto the terrain I placed... Turns out that the road and the terrain materials (I tried a few different kinds) needs to be rendering opaque instead of transparent, otherwise the objects colliding with it turn transparent. Still wrapping my head around that 🤯 Skybox asset is one I bought for play projects, Car is free asset from Unity, all others are Create With Code project assets Music by Yeah Yeah Yeahs - Heads Will Roll
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Driver - with Mods
Followed Create with Code by Unity and replaced some of the assets with some inspiration from Saints Row 4 Created for Spring 2022 Universe Intro to C# and Unity Professor Genki model made in ShapesXR, exported through Blender to .fbx, then added to Unity with sphere collider. These were all rendering just fine until I added a terrain and music... Any suggestions on what might be causing the issue is welcome - Car is free asset from Unity Asset Store - https://assetstore.unity.com/ Music by Yeah Yeah Yeahs - Heads Will Roll
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Driver - Saints Row 4
Followed Create with Code by Unity and replaced some of the assets with some inspiration from Saints Row 4 Created for Spring 2022 Universe Intro to C# and Unity Environment from package files included with Unity's Create with Code free online course Professor Genki model made in ShapesXR, exported through Blender to .fbx, then added to Unity with sphere collider Car is free asset from Unity Asset Store
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