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knmcguire
Collect your Swarm!
The final project for the junior programming pathway of learn.unity.com. The purpose is to collect as many drones to complete your swarm within 2 minutes, while trying to keep them in the air by refuelling their batteries. The models used for the quadcopters are based on Bitcraze's Crazyflie. The source of the game can be found in this repo: https://github.com/knmcguire/Programming-Theory-Repo
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Simple brick break
Data persistence project of the Unity Learn Junior Programmer Pathway. Github link: https://github.com/knmcguire/Data-Persisitence-Project
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Congratulations! All Errors Fixed!
The bug free application as provided by the 'Debug the App' tutorial from unity learn.
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Collect all the balls!
Simple collect balls and counter 3rd person runner. Made for the Counting Prototype tutorial.
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Prototype 3
Prototype 3 of the Unity tutorial 'Create with Code'
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mod the cube
Part of the programming path way of unity. The cube moves in a circle by using a sine function and changes color based on a timer.
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Foundations of real-time 2d
The pachinko exercise. I figured out that you only need a collider for the moon sprites to have the ball react to them, so no need necessary to add a rigid body 2d and freeze the axis. Also I experimented with the order layers, and created a front and back layer (the grass are on the front layer and the hats are on the back layer)
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Foundations of Audio
The game accommodating with the foundation of audio tutorial. I mostly focused on the sounds and not so much adding any special textures to the environment.
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ball and lava
Game part of the Unity tutorials. The ball doesn't move though yet.
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Lego MicroGame
My first try out with Unity
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WebGL Builds
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