vj_anomolee
The 4 Pillars of Object Oriented Programming- an Interactive Presentation
Because I teach gamedesign to highschool students I decided to make my version of the final project for the junior programmer pathway be an interactive presentation that visually shows the 4 concepts.
192 plays
The 4 Pillars of Object Oriented Programming- an Interactive Presentation
Because I teach gamedesign to highschool students I decided to make my version of the final project for the junior programmer pathway be an interactive presentation that visually shows the 4 concepts.
192 plays
Prototype 3
90 plays
Prototype 3
90 plays
Create with Code- Prototype 4 completed example
My latest microgame.
107 plays
Create with Code- Prototype 4 completed example
My latest microgame.
107 plays
Create with Code: Prototype 1
Completed example build of the first Prototype in the Create with Code series on learn.unity.com.
100 plays
Create with Code: Prototype 1
Completed example build of the first Prototype in the Create with Code series on learn.unity.com.
100 plays
Create with Code- Challenge 5 completed example
Score 700 to drop your lowest grade and replace with a 100.
101 plays
Create with Code- Challenge 5 completed example
Score 700 to drop your lowest grade and replace with a 100.
101 plays
Challenge 1- completed example
My latest microgame.
86 plays
Challenge 1- completed example
My latest microgame.
86 plays
Create with Code- Challenge 3
Mr.Brooks' completed example of Challange 3 in the Create with Code Learn series.
75 plays
Create with Code- Challenge 3
Mr.Brooks' completed example of Challange 3 in the Create with Code Learn series.
75 plays
Create with Code- Unit2- Challenge 2- Play Fetch
My latest microgame.
55 plays
Create with Code- Unit2- Challenge 2- Play Fetch
My latest microgame.
55 plays
Create with Code- LAB3 complete
My latest microgame.
36 plays
Create with Code- LAB3 complete
My latest microgame.
36 plays
LAB2 complete
31 plays
LAB2 complete
31 plays
MISSION2-Checkpoint1-CountingPrototype_FroGame
Script on the floor checks collisions only with the glass fragments and updates the count on the UI object. Silly frog get out of the kitchen! --Controls: mouse to turn , WASD/arrows to move, space to jump, shift to boost movement speed. You win when you get more than 450 shattered glass pieces.
110 plays
MISSION2-Checkpoint1-CountingPrototype_FroGame
Script on the floor checks collisions only with the glass fragments and updates the count on the UI object. Silly frog get out of the kitchen! --Controls: mouse to turn , WASD/arrows to move, space to jump, shift to boost movement speed. You win when you get more than 450 shattered glass pieces.
110 plays
Creative Core: Audio Example with Closed captions
CRITERIA:-You’ve added no fewer than five audio effects. -You have sources representing ambient sounds. -You have audio sources representing direct objects in the scene. -You’ve added at least one special effect for an audio source.
36 plays
Creative Core: Audio Example with Closed captions
CRITERIA:-You’ve added no fewer than five audio effects. -You have sources representing ambient sounds. -You have audio sources representing direct objects in the scene. -You’ve added at least one special effect for an audio source.
36 plays
MISSION2-CheckPoint2_DEBUG-ERRORS
Got hung up on an Array index out of range error for a long time. Its all perfect now tho. ERROR free console feels sooo good. Here is proof that my console is clean in playmode https://media.giphy.com/media/DGITE4RpCDPngfXk8W/giphy.gif
27 plays
MISSION2-CheckPoint2_DEBUG-ERRORS
Got hung up on an Array index out of range error for a long time. Its all perfect now tho. ERROR free console feels sooo good. Here is proof that my console is clean in playmode https://media.giphy.com/media/DGITE4RpCDPngfXk8W/giphy.gif
27 plays
Create with Code- Prototype 5
My latest microgame.
42 plays
Create with Code- Prototype 5
My latest microgame.
42 plays
Unity Essentials 2D- Sprite Pachinko
My example verison of the Sprite Pachinko Challenge at the end of the Unity Essentials Pathway - 2D section on Unity Learn website.
110 plays
Unity Essentials 2D- Sprite Pachinko
My example verison of the Sprite Pachinko Challenge at the end of the Unity Essentials Pathway - 2D section on Unity Learn website.
110 plays
Creative Core: UI - Screen Space User Interface Example.
Here is my example for the UI mission in Creative Core - BEFORE the CHALLENGE (see other post for that). This is a screenspace UI. The challenge will be the same but a Wordspace UI.
11 plays
Creative Core: UI - Screen Space User Interface Example.
Here is my example for the UI mission in Creative Core - BEFORE the CHALLENGE (see other post for that). This is a screenspace UI. The challenge will be the same but a Wordspace UI.
11 plays
MISSION1-Checkpoint_Mod_the_Cube
As I am making these also for my students I have implemented everything on the list and some more things that were not on the tutorial. See if you can spot what else I added.
61 plays
MISSION1-Checkpoint_Mod_the_Cube
As I am making these also for my students I have implemented everything on the list and some more things that were not on the tutorial. See if you can spot what else I added.
61 plays
Create with Code - Challenge 4 completed example
My latest microgame.
37 plays
Create with Code - Challenge 4 completed example
My latest microgame.
37 plays
Create with Code- Unit2- Prototype2
Playable example for my students showing what their game should look like/play like at the end of Prototype 2
64 plays
Create with Code- Unit2- Prototype2
Playable example for my students showing what their game should look like/play like at the end of Prototype 2
64 plays
Persistent Bricks
I didnt spend time doing any of the extra challenges. Just the basics of saving name and highscore even after quitting the game. Might come back to this project later and add the settings functionality. https://github.com/vjanomolee/Data-Persistence-Project
112 plays
Persistent Bricks
I didnt spend time doing any of the extra challenges. Just the basics of saving name and highscore even after quitting the game. Might come back to this project later and add the settings functionality. https://github.com/vjanomolee/Data-Persistence-Project
112 plays