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Learn Unity: Challenge 2
This project is from Learn Unity, Challenge 2. (Press SPACE to launch the dog)
5 plays
Learn Unity: Challenge 2
This project is from Learn Unity, Challenge 2. (Press SPACE to launch the dog)
5 plays
Learn Unity: Prototype 3 with Bonus Features
This project is from Learn Unity for Junior Programmer badge.
2 plays
Learn Unity: Prototype 3 with Bonus Features
This project is from Learn Unity for Junior Programmer badge.
2 plays
Learn Unity: Prototype 5
This project is from Learn Unity for Junior Programmer badge.
7 plays
Learn Unity: Prototype 5
This project is from Learn Unity for Junior Programmer badge.
7 plays
Learn Unity: Prototype 4
This project is from Learn Unity for Junior Programmer badge.
8 plays
Learn Unity: Prototype 4
This project is from Learn Unity for Junior Programmer badge.
8 plays
Challenge 2D Physics
This is part of the "Essentials of real-time 2D" project. The objective is to use physics of 2D objects to make them fall to the ground. I was inspired by Unity Store Assets designs.
6 plays
Challenge 2D Physics
This is part of the "Essentials of real-time 2D" project. The objective is to use physics of 2D objects to make them fall to the ground. I was inspired by Unity Store Assets designs.
6 plays
Learn Unity: Mod the Cube Challenger
This project is from Learn Unity. The purpose is to change the cube properties, like scale, rotation, position, color and opacity.
10 plays
Learn Unity: Mod the Cube Challenger
This project is from Learn Unity. The purpose is to change the cube properties, like scale, rotation, position, color and opacity.
10 plays
The floor is Lava (Lord of Rings Scene Reproduction)
This is part of the "Essentials of real-time 3D" project. I used my creativity to simulate the setting of the mountain of Mordor, from Lord of the Rings. The first stage of the study involved the materials "Physics Materials", "Materials", "Prefabs" and the use of the "Asset Store" and "Package Manager". This is my first build focused on WebGL.
9 plays
The floor is Lava (Lord of Rings Scene Reproduction)
This is part of the "Essentials of real-time 3D" project. I used my creativity to simulate the setting of the mountain of Mordor, from Lord of the Rings. The first stage of the study involved the materials "Physics Materials", "Materials", "Prefabs" and the use of the "Asset Store" and "Package Manager". This is my first build focused on WebGL.
9 plays
Learn Unity: "Congratulations" Error Project
The project consists of fixing the code errors so that the text appears correctly.
6 plays
Learn Unity: "Congratulations" Error Project
The project consists of fixing the code errors so that the text appears correctly.
6 plays
Learn Unity: Prototype 2 (With Bonus Features)
This project is from Learn Unity, Prototype 2 with Bonus Feature. (Press SPACE to fire the apple to the animals. Use LEFT, RIGHT, UP, DOWN keys to move the farm).
8 plays
Learn Unity: Prototype 2 (With Bonus Features)
This project is from Learn Unity, Prototype 2 with Bonus Feature. (Press SPACE to fire the apple to the animals. Use LEFT, RIGHT, UP, DOWN keys to move the farm).
8 plays