Amario92
Design with code prototype 5 - Klicky Krates
**Edit: Play on full screen for maximum enjoyment. The menu/UI bugged during upload so it doesnt show up on the correct place on minimised mode.** Forget Fruit Ninja, this is Klicky Krates! The same addictive gameplay loop but Klickier..? Use your mouse to Klick on the different Krates. Lose lives by missing the Krates (Bombs dont count) Every Krate has a different score Beware of the bombs!! Hard mode is literally hard. This game was made using code for the Junior Programmer Pathway course.
4 plays
Design with code prototype 5 - Klicky Krates
**Edit: Play on full screen for maximum enjoyment. The menu/UI bugged during upload so it doesnt show up on the correct place on minimised mode.** Forget Fruit Ninja, this is Klicky Krates! The same addictive gameplay loop but Klickier..? Use your mouse to Klick on the different Krates. Lose lives by missing the Krates (Bombs dont count) Every Krate has a different score Beware of the bombs!! Hard mode is literally hard. This game was made using code for the Junior Programmer Pathway course.
4 plays
Challenge: Create a local volume - strange effects
Move closer to the objects around the room....
6 plays
Challenge: Create a local volume - strange effects
Move closer to the objects around the room....
6 plays
Debug test
My latest microgame.
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Debug test
My latest microgame.
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Camera Challenge - Fast and Furious
For this challenge I had to choose a scene from a type of media and try to recreate it whilst playing with the camera. I chose the scene from the end of the Fast and the Furious film. All assets can be found in the asset store.
47 plays
Camera Challenge - Fast and Furious
For this challenge I had to choose a scene from a type of media and try to recreate it whilst playing with the camera. I chose the scene from the end of the Fast and the Furious film. All assets can be found in the asset store.
47 plays
Star Wars inspired "The floor is lava" microgame
My first ever Unity project! Rather than creating a complex obstacle course for the ball, I created something relatively simple and easy. Focusing more on the background. the assets, and the overlook and feel of the game. I used assets from the Unity store and images from Google (Death Star) Thanks for checking it out!
349 plays
Star Wars inspired "The floor is lava" microgame
My first ever Unity project! Rather than creating a complex obstacle course for the ball, I created something relatively simple and easy. Focusing more on the background. the assets, and the overlook and feel of the game. I used assets from the Unity store and images from Google (Death Star) Thanks for checking it out!
349 plays
Create with code - Mod the cube!
I edited the script to increase the rotation speed and change the colour!
6 plays
Create with code - Mod the cube!
I edited the script to increase the rotation speed and change the colour!
6 plays
UI Tutorial - Doom/Quake inspired level.
With this UI you can explore the options menu that enables you to turn of the lighting from the lamp, adjust the music level, and turn it off. Space shooters such as Doom and Quake inspired this level.
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UI Tutorial - Doom/Quake inspired level.
With this UI you can explore the options menu that enables you to turn of the lighting from the lamp, adjust the music level, and turn it off. Space shooters such as Doom and Quake inspired this level.
54 plays
2D Jungle Pachinko Microgame
My latest microgame has a jungle theme which is backed by some great music from the Unity store. I used various assets including a reset button which was part of a package from the unity store that was originally a night/day button which I edited. Unfortunately, I wasn't able to include a background or a playable button. However, I am looking to add these later on! I hope you enjoy. This is part of the 2D Pachinko project which is part of the essentials pathway course.
14 plays
2D Jungle Pachinko Microgame
My latest microgame has a jungle theme which is backed by some great music from the Unity store. I used various assets including a reset button which was part of a package from the unity store that was originally a night/day button which I edited. Unfortunately, I wasn't able to include a background or a playable button. However, I am looking to add these later on! I hope you enjoy. This is part of the 2D Pachinko project which is part of the essentials pathway course.
14 plays
Animation Project
Press Q W E R T Y keys to activate the dance animation. This was made to illustrate different types of animations from the characters, lights, pulsating speakers and more. Music - Dance Chiptune = Yousef Mesheddi , HQ Acoustic system - Next Level 3D, Characters - Novacorp studios, Edisonlee55, Dai Yong Xiang, Daelonik Artworks, Lukebox. Dance animations - Kevin Iglesias
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Animation Project
Press Q W E R T Y keys to activate the dance animation. This was made to illustrate different types of animations from the characters, lights, pulsating speakers and more. Music - Dance Chiptune = Yousef Mesheddi , HQ Acoustic system - Next Level 3D, Characters - Novacorp studios, Edisonlee55, Dai Yong Xiang, Daelonik Artworks, Lukebox. Dance animations - Kevin Iglesias
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Design with code prototype 4
In this game, you use powerups and your brain to outwit the enemies and knock them off the platform. But beware, with each round the enemies increase! **Edit: the restart button enlarged and the movement from the original build slowed way down for some reason =(** This game was made using code for the Junior Programmer Pathway course. Use the arrow keys or WASD to navigate around the platform. You can also use the mouse to control the camera and look around. I've added a restart button for replayability Level music by Snabisch - opengameart.org
6 plays
Design with code prototype 4
In this game, you use powerups and your brain to outwit the enemies and knock them off the platform. But beware, with each round the enemies increase! **Edit: the restart button enlarged and the movement from the original build slowed way down for some reason =(** This game was made using code for the Junior Programmer Pathway course. Use the arrow keys or WASD to navigate around the platform. You can also use the mouse to control the camera and look around. I've added a restart button for replayability Level music by Snabisch - opengameart.org
6 plays
Code Prototype 1 - Tank Run
Made using code for the Junior Programmer Pathway course. Try not to hit any vehicles or crates!
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Code Prototype 1 - Tank Run
Made using code for the Junior Programmer Pathway course. Try not to hit any vehicles or crates!
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Data Persistence Project - Brick Breaker
A classic game of brick breaker. I've added an ESC button to get back to the main menu. Unfortunately, my best score is saved, and the reset button doesn't work as of yet! I will implement it at some time and update the game! The whole point of this project was to learn about data persistence in games and to implement it in this project. Your name and score carry over to the next screen!
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Data Persistence Project - Brick Breaker
A classic game of brick breaker. I've added an ESC button to get back to the main menu. Unfortunately, my best score is saved, and the reset button doesn't work as of yet! I will implement it at some time and update the game! The whole point of this project was to learn about data persistence in games and to implement it in this project. Your name and score carry over to the next screen!
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VFX Scene
This scene was created for the VFX part of the Pathway course. Unfortunately, WebGL doesn't support VFX Graph so the particles I created including rain, smoke, and the fire did not make it in this scene! You will see a mixture of snow, fireflies and three types of fire. If you press the space button something happens...
12 plays
VFX Scene
This scene was created for the VFX part of the Pathway course. Unfortunately, WebGL doesn't support VFX Graph so the particles I created including rain, smoke, and the fire did not make it in this scene! You will see a mixture of snow, fireflies and three types of fire. If you press the space button something happens...
12 plays
Creative Core: Audio Challenge
In this room I've included 5 different sound sources which includes a secret sound that you have to find! Fire sound Ambient outdoor sound Cat sound Music box sound Secret sound...try to find the haunted painting. Assets were all found from the Unity Asset Store.
23 plays
Creative Core: Audio Challenge
In this room I've included 5 different sound sources which includes a secret sound that you have to find! Fire sound Ambient outdoor sound Cat sound Music box sound Secret sound...try to find the haunted painting. Assets were all found from the Unity Asset Store.
23 plays
Blade Runner 2049 / Mad Max inspired lighting project
Made for the cinematic lighting study project in the creative core pathway. The camera angle I chose was intended to focus on the different types of lighting I used for the scene. I created the mountains and land using Terrain and the guard gate using ProBuilder. I also included fog and wind to illustrate the mood in the scene. What kind of mood do you sense from this scene? Music - Telemechanical Character - Maksim Bugrimov Led lights - Tomerinio CyberPunk car - Art Equilibrium Street lamps - SpaceZeta
744 plays
Blade Runner 2049 / Mad Max inspired lighting project
Made for the cinematic lighting study project in the creative core pathway. The camera angle I chose was intended to focus on the different types of lighting I used for the scene. I created the mountains and land using Terrain and the guard gate using ProBuilder. I also included fog and wind to illustrate the mood in the scene. What kind of mood do you sense from this scene? Music - Telemechanical Character - Maksim Bugrimov Led lights - Tomerinio CyberPunk car - Art Equilibrium Street lamps - SpaceZeta
744 plays
Runaway Galaxy
Runaway Galaxy is a fast-paced top-down shooter set in space. The aim of the game is simple, try to set a high score by firing your missiles into your enemies whilst avoiding them. You only have 5 lives so make them count. I drew inspiration from Wipeout for its fast-paced gameplay and electrifying soundtrack. My goal was to create a game that keeps you on the edge of your seat, delivering an adrenaline-pumping experience from start to finish. A few features did not make the final cut such as powerups, increasingly difficult levels, various enemies, etc. I had some difficulty trying to have the scrolling background do a smoother transition. As you can see in the videos, the background gets to a certain point and then restarts abruptly. Hopefully, I can remedy this issue in the future. All assets used were from the Unity Store. The soundtrack was from a Royalty free SFX and music pack from Humble Bundle. Thank you for checking it out.
2 plays
Runaway Galaxy
Runaway Galaxy is a fast-paced top-down shooter set in space. The aim of the game is simple, try to set a high score by firing your missiles into your enemies whilst avoiding them. You only have 5 lives so make them count. I drew inspiration from Wipeout for its fast-paced gameplay and electrifying soundtrack. My goal was to create a game that keeps you on the edge of your seat, delivering an adrenaline-pumping experience from start to finish. A few features did not make the final cut such as powerups, increasingly difficult levels, various enemies, etc. I had some difficulty trying to have the scrolling background do a smoother transition. As you can see in the videos, the background gets to a certain point and then restarts abruptly. Hopefully, I can remedy this issue in the future. All assets used were from the Unity Store. The soundtrack was from a Royalty free SFX and music pack from Humble Bundle. Thank you for checking it out.
2 plays
Final project: Creative Core - Enter The Portal
My final project for the Creative Core Unity course. It features and showcases many of the things I learned during the course. Although this project took me a long time to create, there are still things I wish I could've done better and things that I could've implemented to enrich the user experience. However, I'm glad it's done! WebGL has a bug at the start of the game that prevents you from looking around. Simply start the game then exit fullscreen and then fullscreen again and click the mouse to remove the cursor! The project is called 'Enter The Portal' and it's a 3D platformer. There are two levels with one bonus level where I tweaked the camera angle to give the user a different perspective. Simply guide the character through the portal to progress to the next level. I wanted to make fun-looking levels for the user to explore and feel at ease with. I did make a third level but the scope and vision of it changed as it became too big! The assets were from the asset store and the music was from opengameart.org Seamless Bouncy Menu Loop https://opengameart.org/content/seamless-bouncy-menu-loop Otherworldly Oceanside - Day 7 Zane Little Music Wild Land (Soundtrack) Fato Shadow Up in the Sky Memoraphile @ You're Perfect Studio RPG Town/Travel or Credits Song Patrick Maney Some of the sounds in this project were created by David Mckee (ViRiX) soundcloud.com/virix
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Final project: Creative Core - Enter The Portal
My final project for the Creative Core Unity course. It features and showcases many of the things I learned during the course. Although this project took me a long time to create, there are still things I wish I could've done better and things that I could've implemented to enrich the user experience. However, I'm glad it's done! WebGL has a bug at the start of the game that prevents you from looking around. Simply start the game then exit fullscreen and then fullscreen again and click the mouse to remove the cursor! The project is called 'Enter The Portal' and it's a 3D platformer. There are two levels with one bonus level where I tweaked the camera angle to give the user a different perspective. Simply guide the character through the portal to progress to the next level. I wanted to make fun-looking levels for the user to explore and feel at ease with. I did make a third level but the scope and vision of it changed as it became too big! The assets were from the asset store and the music was from opengameart.org Seamless Bouncy Menu Loop https://opengameart.org/content/seamless-bouncy-menu-loop Otherworldly Oceanside - Day 7 Zane Little Music Wild Land (Soundtrack) Fato Shadow Up in the Sky Memoraphile @ You're Perfect Studio RPG Town/Travel or Credits Song Patrick Maney Some of the sounds in this project were created by David Mckee (ViRiX) soundcloud.com/virix
64 plays