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11 May 2022
This is part of the "Essentials of real-time 2D" project. The objective is to use physics of 2D objects to make them fall to the ground. I was inspired by Unity Store Assets designs.
This is part of the "Essentials of real-time 2D" project. The objective is to use physics of 2D objects to make them fall to the ground. I was inspired by Unity Store Assets designs.
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