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Amario92
Design with code prototype 4
In this game, you use powerups and your brain to outwit the enemies and knock them off the platform. But beware, with each round the enemies increase! This game was made using code for the Junior Programmer Pathway course. Use the arrow keys or WASD to navigate around the platform. You can also use the mouse to control the camera and look around. I've added a restart button for replayability Level music by Snabisch - opengameart.org Edit: the button enlargened and the movement from the original build slowed way down for some reason.
55 views
4 plays
0 likes
0 comments
Design with code prototype 3
I made this endless runner using code for the Junior Programmer Pathway course. Space to jump, double space for double jump, and left shift for dashing fast! How long can you avoid hitting the obstacles?
116 views
16 plays
1 likes
3 comments
Design with code prototype 2
I made this side scroller using code for the Junior Programmer Pathway course. Try not to get hit and feed all the good doggos !
112 views
3 plays
1 likes
0 comments
Code Prototype 1 - Tank Run
Made using code for the Junior Programmer Pathway course. Try not to hit any vehicles or crates!
117 views
16 plays
1 likes
0 comments
Create with code - Mod the cube!
I edited the script to increase the rotation speed and change the colour!
151 views
6 plays
1 likes
0 comments
Final project: Creative Core - Ente...
My final project for the Creative Core Unity course. It features and showcases many of the things I learned during the course. Although this project took me a long time to create, there are still things I wish I could've done better and things that I could've implemented to enrich the user experience. However, I'm glad it's done! WebGL has a bug at the start of the game that prevents you from looking around. Simply start the game then exit fullscreen and then fullscreen again and click the mouse to remove the cursor! The project is called 'Enter The Portal' and it's a 3D platformer. There are two levels with one bonus level where I tweaked the camera angle to give the user a different perspective. Simply guide the character through the portal to progress to the next level. I wanted to make fun-looking levels for the user to explore and feel at ease with. I did make a third level but the scope and vision of it changed as it became too big! The assets were from the asset store and the music was from opengameart.org Seamless Bouncy Menu Loop https://opengameart.org/content/seamless-bouncy-menu-loop Otherworldly Oceanside - Day 7 Zane Little Music Wild Land (Soundtrack) Fato Shadow Up in the Sky Memoraphile @ You're Perfect Studio RPG Town/Travel or Credits Song Patrick Maney Some of the sounds in this project were created by David Mckee (ViRiX) soundcloud.com/virix
287 views
48 plays
1 likes
1 comments
UI Tutorial - Doom/Quake inspired l...
With this UI you can explore the options menu that enables you to turn of the lighting from the lamp, adjust the music level, and turn it off. Space shooters such as Doom and Quake inspired this level.
338 views
40 plays
1 likes
1 comments
Creative Core: Audio Challenge
In this room I've included 5 different sound sources which includes a secret sound that you have to find! Fire sound Ambient outdoor sound Cat sound Music box sound Secret sound...try to find the haunted painting. Assets were all found from the Unity Asset Store.
290 views
22 plays
1 likes
0 comments
Challenge: Create a local volume - ...
Move closer to the objects around the room....
308 views
6 plays
1 likes
0 comments
Camera Challenge - Fast and Furious...
For this challenge I had to choose a scene from a type of media and try to recreate it whilst playing with the camera. I chose the scene from the end of the Fast and the Furious film. All assets can be found in the asset store.
388 views
45 plays
2 likes
0 comments
VFX Scene
This scene was created for the VFX part of the Pathway course. Unfortunately, WebGL doesn't support VFX Graph so the particles I created including rain, smoke, and the fire did not make it in this scene! You will see a mixture of snow, fireflies and three types of fire. If you press the space button something happens...
308 views
12 plays
0 likes
0 comments
Animation Project
Press Q W E R T Y keys to activate the dance animation. This was made to illustrate different types of animations from the characters, lights, pulsating speakers and more. Music - Dance Chiptune = Yousef Mesheddi , HQ Acoustic system - Next Level 3D, Characters - Novacorp studios, Edisonlee55, Dai Yong Xiang, Daelonik Artworks, Lukebox. Dance animations - Kevin Iglesias
400 views
10 plays
1 likes
0 comments
Blade Runner 2049 / Mad Max inspire...
Made for the cinematic lighting study project in the creative core pathway. The camera angle I chose was intended to focus on the different types of lighting I used for the scene. I created the mountains and land using Terrain and the guard gate using ProBuilder. I also included fog and wind to illustrate the mood in the scene. What kind of mood do you sense from this scene? Music - Telemechanical Character - Maksim Bugrimov Led lights - Tomerinio CyberPunk car - Art Equilibrium Street lamps - SpaceZeta
1K views
607 plays
3 likes
3 comments
2D Jungle Pachinko Microgame
My latest microgame has a jungle theme which is backed by some great music from the Unity store. I used various assets including a reset button which was part of a package from the unity store that was originally a night/day button which I edited. Unfortunately, I wasn't able to include a background or a playable button. However, I am looking to add these later on! I hope you enjoy. This is part of the 2D Pachinko project which is part of the essentials pathway course.
402 views
13 plays
1 likes
1 comments
Challenge: Moving sound project.
Using the Essentials Audio Scene, I used two assets from the Unity store and added a moving car (ARCADE: FREE Racing Car by Mena) and a small cat (Lowpoly Toon Cat Lite by Omabuarts Studio). Can you find the cat..?
401 views
16 plays
0 likes
0 comments
Star Wars inspired "The floor is la...
My first ever Unity project! Rather than creating a complex obstacle course for the ball, I created something relatively simple and easy. Focusing more on the background. the assets, and the overlook and feel of the game. I used assets from the Unity store and images from Google (Death Star) Thanks for checking it out!
685 views
284 plays
2 likes
4 comments
Achievements
Made With Unity Showcase - August
Blade Runner 2049 / Mad Max inspired lighting project
607 PLAYS
Made With Unity Showcase - June
Star Wars inspired "The floor is lava" microgame
284 PLAYS