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abnermagalhaes

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Learn Unity: Challenge 2

This project is from Learn Unity, Challenge 2. (Press SPACE to launch the dog)

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Learn Unity: Challenge 2

This project is from Learn Unity, Challenge 2. (Press SPACE to launch the dog)

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Learn Unity: Prototype 3 with Bonus Features

This project is from Learn Unity for Junior Programmer badge.

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Learn Unity: Prototype 3 with Bonus Features

This project is from Learn Unity for Junior Programmer badge.

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Learn Unity: Prototype 5

This project is from Learn Unity for Junior Programmer badge.

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Learn Unity: Prototype 5

This project is from Learn Unity for Junior Programmer badge.

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Learn Unity: Prototype 4

This project is from Learn Unity for Junior Programmer badge.

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Learn Unity: Prototype 4

This project is from Learn Unity for Junior Programmer badge.

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Challenge 2D Physics

This is part of the "Essentials of real-time 2D" project. The objective is to use physics of 2D objects to make them fall to the ground. I was inspired by Unity Store Assets designs.

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Challenge 2D Physics

This is part of the "Essentials of real-time 2D" project. The objective is to use physics of 2D objects to make them fall to the ground. I was inspired by Unity Store Assets designs.

gamepad icon 4 plays

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Learn Unity: Mod the Cube Challenger

This project is from Learn Unity. The purpose is to change the cube properties, like scale, rotation, position, color and opacity.

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Learn Unity: Mod the Cube Challenger

This project is from Learn Unity. The purpose is to change the cube properties, like scale, rotation, position, color and opacity.

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The floor is Lava (Lord of Rings Scene Reproduction)

This is part of the "Essentials of real-time 3D" project. I used my creativity to simulate the setting of the mountain of Mordor, from Lord of the Rings. The first stage of the study involved the materials "Physics Materials", "Materials", "Prefabs" and the use of the "Asset Store" and "Package Manager". This is my first build focused on WebGL.

gamepad icon 7 plays

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The floor is Lava (Lord of Rings Scene Reproduction)

This is part of the "Essentials of real-time 3D" project. I used my creativity to simulate the setting of the mountain of Mordor, from Lord of the Rings. The first stage of the study involved the materials "Physics Materials", "Materials", "Prefabs" and the use of the "Asset Store" and "Package Manager". This is my first build focused on WebGL.

gamepad icon 7 plays

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Learn Unity: "Congratulations" Error Project

The project consists of fixing the code errors so that the text appears correctly.

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Learn Unity: "Congratulations" Error Project

The project consists of fixing the code errors so that the text appears correctly.

gamepad icon 6 plays

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Learn Unity: Prototype 2 (With Bonus Features)

This project is from Learn Unity, Prototype 2 with Bonus Feature. (Press SPACE to fire the apple to the animals. Use LEFT, RIGHT, UP, DOWN keys to move the farm).

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Learn Unity: Prototype 2 (With Bonus Features)

This project is from Learn Unity, Prototype 2 with Bonus Feature. (Press SPACE to fire the apple to the animals. Use LEFT, RIGHT, UP, DOWN keys to move the farm).

gamepad icon 8 plays