Showcases
How to
Notifications
abnermagalhaes
Learn Unity: "Congratulations" Erro...
The project consists of fixing the code errors so that the text appears correctly.
53 views
6 plays
0 likes
0 comments
Learn Unity: Prototype 5
This project is from Learn Unity for Junior Programmer badge.
63 views
7 plays
0 likes
0 comments
Learn Unity: Prototype 4
This project is from Learn Unity for Junior Programmer badge.
57 views
8 plays
0 likes
0 comments
Learn Unity: Prototype 3 with Bonus...
This project is from Learn Unity for Junior Programmer badge.
57 views
2 plays
0 likes
0 comments
Learn Unity: Mod the Cube Challenge...
This project is from Learn Unity. The purpose is to change the cube properties, like scale, rotation, position, color and opacity.
62 views
8 plays
0 likes
0 comments
Learn Unity: Challenge 2
This project is from Learn Unity, Challenge 2. (Press SPACE to launch the dog)
46 views
4 plays
0 likes
0 comments
Learn Unity: Prototype 2 (With Bonu...
This project is from Learn Unity, Prototype 2 with Bonus Feature. (Press SPACE to fire the apple to the animals. Use LEFT, RIGHT, UP, DOWN keys to move the farm).
51 views
8 plays
0 likes
0 comments
Challenge 2D Physics
This is part of the "Essentials of real-time 2D" project. The objective is to use physics of 2D objects to make them fall to the ground. I was inspired by Unity Store Assets designs.
69 views
4 plays
0 likes
0 comments
Challenge Moving Sound (Pamonha Sel...
This is part of the "Essentials of real-time Audio" project. The first challenge was include an audio in a moving GameObject. I prepared a funny audio, very used on the streets of Brazil by cars selling "Pamonha". The objective was construct a GameObject that's moved using a Script and added a spatial audio clip on it.
80 views
16 plays
0 likes
0 comments
The floor is Lava (Lord of Rings Sc...
This is part of the "Essentials of real-time 3D" project. I used my creativity to simulate the setting of the mountain of Mordor, from Lord of the Rings. The first stage of the study involved the materials "Physics Materials", "Materials", "Prefabs" and the use of the "Asset Store" and "Package Manager". This is my first build focused on WebGL.
77 views
7 plays
0 likes
0 comments